Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Common/FileSystem/DefaultFileSystemLoader.cs
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50
OpenRA.Mods.Common/FileSystem/DefaultFileSystemLoader.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.FileSystem
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{
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[RequireExplicitImplementation]
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public interface IFileSystemExternalContent
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{
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bool InstallContentIfRequired(ModData modData);
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void ManageContent(ModData modData);
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}
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public class DefaultFileSystemLoader : IFileSystemLoader
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{
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[FieldLoader.LoadUsing(nameof(LoadPackages))]
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public readonly ImmutableArray<KeyValuePair<string, string>> Packages = default;
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static object LoadPackages(MiniYaml yaml)
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{
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var packageNode = yaml.NodeWithKeyOrDefault(nameof(Packages));
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if (packageNode == null)
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return default(ImmutableArray<KeyValuePair<string, string>>);
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var packages = new List<KeyValuePair<string, string>>(packageNode.Value.Nodes.Length);
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foreach (var node in packageNode.Value.Nodes)
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packages.Add(KeyValuePair.Create(node.Key, node.Value.Value));
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return packages.ToImmutableArray();
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}
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public void Mount(Manifest manifest, OpenRA.FileSystem.FileSystem fileSystem, ObjectCreator objectCreator)
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{
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if (Packages != null)
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foreach (var kv in Packages)
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fileSystem.Mount(kv.Key, kv.Value);
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}
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}
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}
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