Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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44
OpenRA.Platforms.Default/DefaultPlatform.cs
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44
OpenRA.Platforms.Default/DefaultPlatform.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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namespace OpenRA.Platforms.Default
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{
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public class DefaultPlatform : IPlatform
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{
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public IPlatformWindow CreateWindow(
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Size size, WindowMode windowMode, float scaleModifier, int vertexBatchSize, int indexBatchSize, int videoDisplay, GLProfile profile)
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{
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return new Sdl2PlatformWindow(size, windowMode, scaleModifier, vertexBatchSize, indexBatchSize, videoDisplay, profile);
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}
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public ISoundEngine CreateSound(string device)
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{
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try
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{
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return new OpenAlSoundEngine(device);
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}
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catch (InvalidOperationException e)
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{
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Log.Write("sound", "Failed to initialize OpenAL device. Error was");
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Log.Write("sound", e);
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return new DummySoundEngine();
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}
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}
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public IFont CreateFont(byte[] data)
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{
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return new FreeTypeFont(data);
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}
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}
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}
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