Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
BIN
mods/cnc/maps/nod10a/map.bin
Normal file
BIN
mods/cnc/maps/nod10a/map.bin
Normal file
Binary file not shown.
5
mods/cnc/maps/nod10a/map.ftl
Normal file
5
mods/cnc/maps/nod10a/map.ftl
Normal file
@@ -0,0 +1,5 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
GDI is developing an orbital weapon. Our spies have located the R&D center near a large lake.
|
||||
|
||||
Find the base and use the sniper to take out their lead scientist.
|
||||
BIN
mods/cnc/maps/nod10a/map.png
Normal file
BIN
mods/cnc/maps/nod10a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.2 KiB |
1348
mods/cnc/maps/nod10a/map.yaml
Normal file
1348
mods/cnc/maps/nod10a/map.yaml
Normal file
File diff suppressed because it is too large
Load Diff
69
mods/cnc/maps/nod10a/nod10a.lua
Normal file
69
mods/cnc/maps/nod10a/nod10a.lua
Normal file
@@ -0,0 +1,69 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
if Difficulty == "easy" then
|
||||
Rambo = "rmbo.easy"
|
||||
elseif Difficulty == "hard" then
|
||||
Rambo = "rmbo.hard"
|
||||
else
|
||||
Rambo = "rmbo"
|
||||
end
|
||||
|
||||
GDIBuildings = { ConYard, PowerPlant1, PowerPlant2, PowerPlant3, PowerPlant4, Barracks, CommCenter, WeaponsFactory, GuardTower1, GuardTower2, GuardTower3 }
|
||||
|
||||
ReinforceWithChinook = function(_, discoverer)
|
||||
if not ChinookTrigger and discoverer == Nod then
|
||||
ChinookTrigger = true
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Actor.Create("flare", true, { Owner = Nod, Location = DefaultFlareLocation.Location })
|
||||
Media.PlaySpeechNotification(Nod, "Reinforce")
|
||||
Reinforcements.ReinforceWithTransport(Nod, "tran", nil, { ChinookEntry.Location, ChinookTarget.Location })
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
CreateScientist = function()
|
||||
local scientist = Actor.Create("CHAN", true, { Owner = GDI, Location = ScientistLocation.Location })
|
||||
|
||||
KillScientistObjective = AddPrimaryObjective(Nod, "kill-gdi-scientist")
|
||||
Nod.MarkCompletedObjective(DestroyTechCenterObjective)
|
||||
|
||||
Trigger.OnKilled(scientist, function()
|
||||
Nod.MarkCompletedObjective(KillScientistObjective)
|
||||
end)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
Nod = Player.GetPlayer("Nod")
|
||||
GDI = Player.GetPlayer("GDI")
|
||||
|
||||
GDI.Cash = 10000
|
||||
|
||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||
|
||||
InitObjectives(Nod)
|
||||
|
||||
Utils.Do(GDIBuildings, function(building)
|
||||
RepairBuilding(GDI, building, 0.75)
|
||||
end)
|
||||
|
||||
DestroyTechCenterObjective = AddPrimaryObjective(Nod, "destroy-tech-center")
|
||||
|
||||
Actor.Create(Rambo, true, { Owner = Nod, Location = RamboLocation.Location })
|
||||
|
||||
Trigger.OnDiscovered(TechCenter, ReinforceWithChinook)
|
||||
Trigger.OnKilled(TechCenter, CreateScientist)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
|
||||
Nod.MarkFailedObjective(DestroyTechCenterObjective)
|
||||
end
|
||||
end
|
||||
63
mods/cnc/maps/nod10a/rules.yaml
Normal file
63
mods/cnc/maps/nod10a/rules.yaml
Normal file
@@ -0,0 +1,63 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign.lua, utils.lua, nod10a.lua
|
||||
MissionData:
|
||||
Briefing: briefing
|
||||
BackgroundVideo: kanepre.vqa
|
||||
LossVideo: nodlose.vqa
|
||||
BriefingVideo: nod10a.vqa
|
||||
SmudgeLayer@SCORCH:
|
||||
InitialSmudges:
|
||||
59,55: sc4,0
|
||||
43,53: sc3,0
|
||||
8,22: sc1,0
|
||||
8,19: sc1,0
|
||||
8,16: sc1,0
|
||||
7,16: sc1,0
|
||||
3,14: sc5,0
|
||||
30,5: sc1,0
|
||||
SmudgeLayer@CRATER:
|
||||
InitialSmudges:
|
||||
7,15: cr1,0
|
||||
35,5: cr1,0
|
||||
51,4: cr1,0
|
||||
41,3: cr1,0
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: dropdown-difficulty.label
|
||||
Description: dropdown-difficulty.description
|
||||
Values:
|
||||
easy: options-difficulty.easy
|
||||
normal: options-difficulty.normal
|
||||
hard: options-difficulty.hard
|
||||
Default: normal
|
||||
-LegacyBridgeLayer:
|
||||
|
||||
^CivBuilding:
|
||||
AnnounceOnSeen:
|
||||
|
||||
Player:
|
||||
EnemyWatcher:
|
||||
PlayerResources:
|
||||
DefaultCash: 0
|
||||
|
||||
RMBO.easy:
|
||||
Inherits: RMBO
|
||||
Health:
|
||||
HP: 30000
|
||||
ChangesHealth:
|
||||
Step: 500
|
||||
Delay: 10
|
||||
StartIfBelow: 50
|
||||
DamageCooldown: 200
|
||||
RenderSprites:
|
||||
Image: RMBO
|
||||
|
||||
RMBO.hard:
|
||||
Inherits: RMBO
|
||||
-AutoTarget:
|
||||
-AutoTargetPriority@DEFAULT:
|
||||
-AutoTargetPriority@ATTACKANYTHING:
|
||||
-AttackMove:
|
||||
RenderSprites:
|
||||
Image: RMBO
|
||||
Reference in New Issue
Block a user