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OpenRA/mods/cnc/maps/nod10a/rules.yaml
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

64 lines
1.1 KiB
YAML

World:
LuaScript:
Scripts: campaign.lua, utils.lua, nod10a.lua
MissionData:
Briefing: briefing
BackgroundVideo: kanepre.vqa
LossVideo: nodlose.vqa
BriefingVideo: nod10a.vqa
SmudgeLayer@SCORCH:
InitialSmudges:
59,55: sc4,0
43,53: sc3,0
8,22: sc1,0
8,19: sc1,0
8,16: sc1,0
7,16: sc1,0
3,14: sc5,0
30,5: sc1,0
SmudgeLayer@CRATER:
InitialSmudges:
7,15: cr1,0
35,5: cr1,0
51,4: cr1,0
41,3: cr1,0
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: normal
-LegacyBridgeLayer:
^CivBuilding:
AnnounceOnSeen:
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
RMBO.easy:
Inherits: RMBO
Health:
HP: 30000
ChangesHealth:
Step: 500
Delay: 10
StartIfBelow: 50
DamageCooldown: 200
RenderSprites:
Image: RMBO
RMBO.hard:
Inherits: RMBO
-AutoTarget:
-AutoTargetPriority@DEFAULT:
-AutoTargetPriority@ATTACKANYTHING:
-AttackMove:
RenderSprites:
Image: RMBO