Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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63
mods/cnc/maps/nod10a/rules.yaml
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63
mods/cnc/maps/nod10a/rules.yaml
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, nod10a.lua
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MissionData:
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Briefing: briefing
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BackgroundVideo: kanepre.vqa
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LossVideo: nodlose.vqa
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BriefingVideo: nod10a.vqa
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SmudgeLayer@SCORCH:
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InitialSmudges:
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59,55: sc4,0
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43,53: sc3,0
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8,22: sc1,0
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8,19: sc1,0
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8,16: sc1,0
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7,16: sc1,0
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3,14: sc5,0
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30,5: sc1,0
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SmudgeLayer@CRATER:
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InitialSmudges:
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7,15: cr1,0
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35,5: cr1,0
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51,4: cr1,0
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41,3: cr1,0
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: normal
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-LegacyBridgeLayer:
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^CivBuilding:
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AnnounceOnSeen:
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Player:
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EnemyWatcher:
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PlayerResources:
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DefaultCash: 0
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RMBO.easy:
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Inherits: RMBO
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Health:
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HP: 30000
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ChangesHealth:
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Step: 500
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Delay: 10
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StartIfBelow: 50
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DamageCooldown: 200
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RenderSprites:
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Image: RMBO
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RMBO.hard:
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Inherits: RMBO
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-AutoTarget:
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-AutoTargetPriority@DEFAULT:
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-AutoTargetPriority@ATTACKANYTHING:
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-AttackMove:
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RenderSprites:
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Image: RMBO
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