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OpenRA/OpenRA.Mods.Common/Scripting/LuaScript.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

67 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[TraitLocation(SystemActors.World)]
[Desc("Part of the new Lua API.")]
public class LuaScriptInfo : TraitInfo, Requires<SpawnMapActorsInfo>, NotBefore<SpawnStartingUnitsInfo>
{
[Desc("File names with location relative to the map.")]
public readonly FrozenSet<string> Scripts = FrozenSet<string>.Empty;
public override object Create(ActorInitializer init) { return new LuaScript(this); }
}
public class LuaScript : ITick, IWorldLoaded, INotifyActorDisposing
{
readonly LuaScriptInfo info;
public ScriptContext Context;
bool disposed;
public LuaScript(LuaScriptInfo info)
{
this.info = info;
}
void IWorldLoaded.WorldLoaded(World world, WorldRenderer worldRenderer)
{
var scripts = info.Scripts ?? Enumerable.Empty<string>();
Context = new ScriptContext(world, worldRenderer, scripts);
Context.WorldLoaded();
}
void ITick.Tick(Actor self)
{
Context.Tick();
}
void INotifyActorDisposing.Disposing(Actor self)
{
if (disposed)
return;
Context?.Dispose();
disposed = true;
}
public bool FatalErrorOccurred => Context.FatalErrorOccurred;
}
}