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OpenRA/OpenRA.Game/GameRules/SoundInfo.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

98 lines
3.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
namespace OpenRA.GameRules
{
public class SoundInfo
{
public readonly FrozenDictionary<string, ImmutableArray<string>> Variants = FrozenDictionary<string, ImmutableArray<string>>.Empty;
public readonly FrozenDictionary<string, ImmutableArray<string>> Prefixes = FrozenDictionary<string, ImmutableArray<string>>.Empty;
public readonly FrozenDictionary<string, ImmutableArray<string>> Voices = FrozenDictionary<string, ImmutableArray<string>>.Empty;
public readonly FrozenDictionary<string, ImmutableArray<string>> Notifications = FrozenDictionary<string, ImmutableArray<string>>.Empty;
public readonly string DefaultVariant = ".aud";
public readonly string DefaultPrefix = "";
public readonly FrozenSet<string> DisableVariants = FrozenSet<string>.Empty;
public readonly FrozenSet<string> DisablePrefixes = FrozenSet<string>.Empty;
public readonly Lazy<FrozenDictionary<string, SoundPool>> VoicePools;
public readonly Lazy<FrozenDictionary<string, SoundPool>> NotificationsPools;
public SoundInfo(MiniYaml y)
{
FieldLoader.Load(this, y);
VoicePools = Exts.Lazy(() => Voices.ToFrozenDictionary(a => a.Key, a => new SoundPool(1f, SoundPool.DefaultInterruptType, a.Value)));
NotificationsPools = Exts.Lazy(() => ParseSoundPool(y, "Notifications"));
}
static FrozenDictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
{
var classifiction = y.NodeWithKey(key);
var ret = new Dictionary<string, SoundPool>(classifiction.Value.Nodes.Length);
foreach (var t in classifiction.Value.Nodes)
{
var volumeModifier = 1f;
var volumeModifierNode = t.Value.NodeWithKeyOrDefault(nameof(SoundPool.VolumeModifier));
if (volumeModifierNode != null)
volumeModifier = FieldLoader.GetValue<float>(volumeModifierNode.Key, volumeModifierNode.Value.Value);
var interruptType = SoundPool.DefaultInterruptType;
var interruptTypeNode = t.Value.NodeWithKeyOrDefault(nameof(SoundPool.InterruptType));
if (interruptTypeNode != null)
interruptType = FieldLoader.GetValue<SoundPool.InterruptType>(interruptTypeNode.Key, interruptTypeNode.Value.Value);
var names = FieldLoader.GetValue<ImmutableArray<string>>(t.Key, t.Value.Value);
var sp = new SoundPool(volumeModifier, interruptType, names);
ret.Add(t.Key, sp);
}
return ret.ToFrozenDictionary();
}
}
public class SoundPool
{
public enum InterruptType { DoNotPlay, Interrupt, Overlap }
public const InterruptType DefaultInterruptType = InterruptType.DoNotPlay;
public readonly float VolumeModifier;
public readonly InterruptType Type;
readonly ImmutableArray<string> clips;
readonly List<string> liveclips = [];
public SoundPool(float volumeModifier, InterruptType interruptType, ImmutableArray<string> clips)
{
VolumeModifier = volumeModifier;
Type = interruptType;
this.clips = clips;
}
public string GetNext()
{
if (liveclips.Count == 0)
liveclips.AddRange(clips);
// Avoid crashing if there's no clips at all
if (liveclips.Count == 0)
return null;
var i = Game.CosmeticRandom.Next(liveclips.Count);
var s = liveclips[i];
liveclips.RemoveAt(i);
return s;
}
}
}