Files
OpenRA/OpenRA.Game/HotkeyManager.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

118 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.FileSystem;
namespace OpenRA
{
public sealed class HotkeyManager
{
[YamlNode("Keys", shared: true)]
sealed class HotkeySettings : SettingsModule { }
readonly Dictionary<string, HotkeyDefinition> definitions = [];
readonly Dictionary<string, Hotkey> keys = [];
readonly HotkeySettings hotkeySettings;
public HotkeyManager(IReadOnlyFileSystem fileSystem, ObjectCreator objectCreator, Manifest manifest)
{
hotkeySettings = Game.Settings.GetOrCreate<HotkeySettings>(objectCreator, manifest.Id);
var keyDefinitions = MiniYaml.Load(fileSystem, manifest.Hotkeys, null);
foreach (var kd in keyDefinitions)
{
var definition = new HotkeyDefinition(kd.Key, kd.Value);
definitions[kd.Key] = definition;
keys[kd.Key] = definition.Default;
}
foreach (var node in hotkeySettings.Yaml.Nodes)
if (definitions.TryGetValue(node.Key, out var definition) && !definition.Readonly)
keys[node.Key] = FieldLoader.GetValue<Hotkey>(node.Key, node.Value.Value);
foreach (var hd in definitions)
hd.Value.HasDuplicates = GetFirstDuplicate(hd.Value, this[hd.Value.Name].GetValue()) != null;
}
[System.Diagnostics.CodeAnalysis.SuppressMessage(
"Performance", "CA1854:Prefer the 'IDictionary.TryGetValue(TKey, out TValue)' method",
Justification = "Func must perform a live lookup in the collection, as the lookup value can change.")]
internal Func<Hotkey> GetHotkeyReference(string name)
{
// Is this a mod-defined hotkey?
if (keys.ContainsKey(name))
return () => keys[name];
// Try and parse as a hardcoded definition
if (!Hotkey.TryParse(name, out var key))
key = Hotkey.Invalid;
return () => key;
}
public void Set(string name, Hotkey value)
{
if (!definitions.TryGetValue(name, out var definition))
return;
if (definition.Readonly)
return;
keys[name] = value;
hotkeySettings.Yaml.Nodes.RemoveAll(n => n.Key == name);
if (value != definition.Default)
hotkeySettings.Yaml.Nodes.Add(new MiniYamlNodeBuilder(name, FieldSaver.FormatValue(value)));
var hadDuplicates = definition.HasDuplicates;
definition.HasDuplicates = GetFirstDuplicate(definition, this[definition.Name].GetValue()) != null;
if (hadDuplicates || definition.HasDuplicates)
{
foreach (var hd in definitions)
{
if (hd.Value == definition)
continue;
hd.Value.HasDuplicates = GetFirstDuplicate(hd.Value, this[hd.Value.Name].GetValue()) != null;
}
}
}
public HotkeyDefinition GetFirstDuplicate(HotkeyDefinition definition, Hotkey value)
{
if (definition == null)
return null;
foreach (var kv in keys)
{
if (kv.Key == definition.Name)
continue;
if (kv.Value == value && definitions[kv.Key].Contexts.Overlaps(definition.Contexts))
return definitions[kv.Key];
}
return null;
}
public HotkeyReference this[string name] => new(GetHotkeyReference(name));
public IEnumerable<HotkeyDefinition> Definitions => definitions.Values;
public void Save()
{
hotkeySettings.Save();
}
}
}