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OpenRA/OpenRA.Game/Input/InputHandler.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

54 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA
{
public class NullInputHandler : IInputHandler
{
// ignore all input
public void ModifierKeys(Modifiers mods) { }
public void OnKeyInput(KeyInput input) { }
public void OnTextInput(string text) { }
public void OnMouseInput(MouseInput input) { }
}
public class DefaultInputHandler : IInputHandler
{
readonly World world;
public DefaultInputHandler(World world)
{
this.world = world;
}
public void ModifierKeys(Modifiers mods)
{
Game.HandleModifierKeys(mods);
}
public void OnKeyInput(KeyInput input)
{
Sync.RunUnsynced(world, () => Ui.HandleKeyPress(input));
}
public void OnTextInput(string text)
{
Sync.RunUnsynced(world, () => Ui.HandleTextInput(text));
}
public void OnMouseInput(MouseInput input)
{
Sync.RunUnsynced(world, () => Ui.HandleInput(input));
}
}
}