Files
OpenRA/OpenRA.Game/Primitives/ActorInfoDictionary.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

57 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
namespace OpenRA
{
public class ActorInfoDictionary : IReadOnlyDictionary<string, ActorInfo>
{
readonly Dictionary<string, ActorInfo> dict;
public ActorInfoDictionary(IReadOnlyDictionary<string, ActorInfo> dict)
{
ArgumentNullException.ThrowIfNull(dict);
this.dict = new Dictionary<string, ActorInfo>(dict);
// Include an empty entry for each system actor to guarantee that
// they will be defined even if not specified in the mod yaml
foreach (var systemActor in Enum.GetValues<SystemActors>())
{
var key = systemActor.ToString().ToLowerInvariant();
if (!dict.ContainsKey(key))
this.dict[key] = new ActorInfo(key);
}
}
public bool ContainsKey(string key) => dict.ContainsKey(key);
public bool TryGetValue(string key, out ActorInfo value) => dict.TryGetValue(key, out value);
public int Count => dict.Count;
public ActorInfo this[string key] => dict[key];
public ActorInfo this[SystemActors key] => dict[key.ToString().ToLowerInvariant()];
IEnumerable<string> IReadOnlyDictionary<string, ActorInfo>.Keys => dict.Keys;
IEnumerable<ActorInfo> IReadOnlyDictionary<string, ActorInfo>.Values => dict.Values;
public ICollection<string> Keys => dict.Keys;
public ICollection<ActorInfo> Values => dict.Values;
public IEnumerator<KeyValuePair<string, ActorInfo>> GetEnumerator() => dict.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => dict.GetEnumerator();
}
}