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OpenRA/OpenRA.Game/Primitives/PredictedCachedTransform.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

52 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Primitives
{
public class PredictedCachedTransform<T, U>
{
readonly Func<T, U> transform;
bool initialized;
T lastInput;
U lastOutput;
bool predicted;
U prediction;
public PredictedCachedTransform(Func<T, U> transform)
{
this.transform = transform;
}
public void Predict(U value)
{
predicted = true;
prediction = value;
}
public U Update(T input)
{
if ((predicted || initialized) && ((input == null && lastInput == null) || (input != null && input.Equals(lastInput))))
return predicted ? prediction : lastOutput;
predicted = false;
initialized = true;
lastInput = input;
lastOutput = transform(input);
return lastOutput;
}
}
}