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OpenRA/OpenRA.Game/Sound/SoundDevice.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

47 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
namespace OpenRA
{
public interface ISoundEngine : IDisposable
{
SoundDevice[] AvailableDevices();
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume);
bool Dummy { get; }
float Volume { get; set; }
void PauseSound(ISound sound, bool paused);
void StopSound(ISound sound);
void SetAllSoundsPaused(bool paused);
void StopAllSounds();
void SetListenerPosition(WPos position);
void SetSoundVolume(float volume, ISound music, ISound video);
void SetSoundLooping(bool looping, ISound sound);
void SetSoundPosition(ISound sound, WPos position);
}
public record SoundDevice(string Device, string Label);
public interface ISoundSource : IDisposable { }
public interface ISound
{
float Volume { get; set; }
float SeekPosition { get; }
bool Complete { get; }
void SetPosition(WPos pos);
}
}