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OpenRA/OpenRA.Game/Traits/LintAttributes.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

100 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Traits
{
[Flags]
public enum LintDictionaryReference
{
None = 0,
Keys = 1,
Values = 2
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class ActorReferenceAttribute : Attribute
{
public readonly Type[] RequiredTraits;
public readonly LintDictionaryReference DictionaryReference;
public ActorReferenceAttribute(Type[] requiredTraits,
LintDictionaryReference dictionaryReference = LintDictionaryReference.None)
{
RequiredTraits = requiredTraits;
DictionaryReference = dictionaryReference;
}
public ActorReferenceAttribute(Type requiredTrait = null,
LintDictionaryReference dictionaryReference = LintDictionaryReference.None)
{
RequiredTraits = requiredTrait != null ? [requiredTrait] : [];
DictionaryReference = dictionaryReference;
}
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class WeaponReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class SequenceReferenceAttribute(
string imageReference = null, bool prefix = false, bool allowNullImage = false,
LintDictionaryReference dictionaryReference = LintDictionaryReference.None) : Attribute
{
// The field name in the same trait info that contains the image name.
public readonly string ImageReference = imageReference;
public readonly bool Prefix = prefix;
public readonly bool AllowNullImage = allowNullImage;
public readonly LintDictionaryReference DictionaryReference = dictionaryReference;
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class CursorReferenceAttribute(LintDictionaryReference dictionaryReference = LintDictionaryReference.None) : Attribute
{
public readonly LintDictionaryReference DictionaryReference = dictionaryReference;
}
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class GrantedConditionReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class ConsumedConditionReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class PaletteDefinitionAttribute(bool isPlayerPalette = false) : Attribute
{
public readonly bool IsPlayerPalette = isPlayerPalette;
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class PaletteReferenceAttribute : Attribute
{
public readonly bool IsPlayerPalette;
public PaletteReferenceAttribute(bool isPlayerPalette = false)
{
IsPlayerPalette = isPlayerPalette;
}
public readonly string PlayerPaletteReferenceSwitch;
public PaletteReferenceAttribute(string playerPaletteReferenceSwitch)
{
PlayerPaletteReferenceSwitch = playerPaletteReferenceSwitch;
}
}
[AttributeUsage(AttributeTargets.Class)]
public sealed class TraitLocationAttribute(SystemActors systemActors) : Attribute
{
public readonly SystemActors SystemActors = systemActors;
}
}