Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Graphics;
|
|
|
|
namespace OpenRA.Mods.Cnc.Graphics
|
|
{
|
|
public class ClassicSpriteSequenceLoader : DefaultSpriteSequenceLoader
|
|
{
|
|
public override ClassicSpriteSequence CreateSequence(
|
|
ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults)
|
|
{
|
|
return new ClassicSpriteSequence(cache, this, image, sequence, data, defaults);
|
|
}
|
|
}
|
|
|
|
[Desc("A sprite sequence that has the oddities that come with first-generation Westwood titles.")]
|
|
public class ClassicSpriteSequence : DefaultSpriteSequence
|
|
{
|
|
[Desc("Incorporate a compensation factor for the rotational distortion present in the first-generation Westwood games.")]
|
|
static readonly SpriteSequenceField<bool> UseClassicFacings = new(nameof(UseClassicFacings), false);
|
|
readonly bool useClassicFacings;
|
|
|
|
public ClassicSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
|
|
: base(cache, loader, image, sequence, data, defaults)
|
|
{
|
|
useClassicFacings = LoadField(UseClassicFacings, data, defaults);
|
|
|
|
if (useClassicFacings && facings != 32)
|
|
throw new InvalidOperationException($"Sequence {image}.{sequence}: UseClassicFacings is only valid for 32 facings");
|
|
}
|
|
|
|
protected override int GetFacingFrameOffset(WAngle facing)
|
|
{
|
|
return useClassicFacings ? Util.ClassicIndexFacing(facing, facings) : Common.Util.IndexFacing(facing, facings);
|
|
}
|
|
}
|
|
}
|