Files
OpenRA/OpenRA.Mods.Common/Orders/RepairOrderGenerator.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

88 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class RepairOrderGenerator : OrderGenerator
{
protected override MouseActionType ActionType => MouseActionType.GlobalCommand;
public RepairOrderGenerator(World world)
: base(world) { }
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
var underCursor = world.ScreenMap.ActorsAtMouse(mi)
.Select(a => a.Actor)
.FirstOrDefault(a => a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && !world.FogObscures(a));
if (underCursor == null)
yield break;
if (underCursor.GetDamageState() == DamageState.Undamaged)
yield break;
// Repair a building.
if (underCursor.Info.HasTraitInfo<RepairableBuildingInfo>())
yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, Target.FromActor(underCursor), false);
// Don't command allied units
if (underCursor.Owner != world.LocalPlayer)
yield break;
Actor repairBuilding = null;
var orderId = "Repair";
// Test for generic Repairable (used on units).
var repairable = underCursor.TraitOrDefault<Repairable>();
if (repairable != null)
repairBuilding = repairable.FindRepairBuilding(underCursor);
else
{
var repairableNear = underCursor.TraitOrDefault<RepairableNear>();
if (repairableNear != null)
{
orderId = "RepairNear";
repairBuilding = repairableNear.FindRepairBuilding(underCursor);
}
}
if (repairBuilding == null)
yield break;
yield return new Order(orderId, underCursor, Target.FromActor(repairBuilding), Target.FromActor(underCursor), mi.Modifiers.HasModifier(Modifiers.Shift));
}
protected override void Tick(World world)
{
if (world.LocalPlayer != null &&
world.LocalPlayer.WinState != WinState.Undefined)
world.CancelInputMode();
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world) { yield break; }
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return OrderInner(world, cell, worldPixel, mi).Any()
? "repair" : "repair-blocked";
}
}
}