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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

40 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Support Powers")]
public class NukeProperties : ScriptActorProperties, Requires<NukePowerInfo>
{
readonly NukePower np;
public NukeProperties(ScriptContext context, Actor self)
: base(context, self)
{
np = self.TraitsImplementing<NukePower>().First();
}
[Desc("Activate the actor's NukePower.")]
public void ActivateNukePower(CPos target)
{
np.Activate(Self, Self.World.Map.CenterOfCell(target));
foreach (var notify in Self.TraitsImplementing<INotifySupportPower>())
notify.Activated(Self);
}
}
}