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OpenRA/OpenRA.Mods.Common/Traits/World/ResourceClaimLayer.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

75 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }
public sealed class ResourceClaimLayer
{
readonly Dictionary<CPos, List<Actor>> claimByCell = new(32);
readonly Dictionary<Actor, CPos> claimByActor = new(32);
/// <summary>
/// Attempt to reserve the resource in a cell for the given actor.
/// </summary>
public bool TryClaimCell(Actor claimer, CPos cell)
{
if (claimByCell.TryGetValue(cell, out var claimers))
{
// Clean up any stale claims
claimers.RemoveAll(a => a.IsDead);
// Prevent harvesters from the player or their allies fighting over the same cell
if (claimers.Any(c => c != claimer && claimer.Owner.IsAlliedWith(c.Owner)))
return false;
}
// Remove the actor's last claim, if it has one
if (claimByActor.TryGetValue(claimer, out var lastClaim) &&
claimByCell.TryGetValue(lastClaim, out var lastClaimers))
lastClaimers.Remove(claimer);
if (claimers == null)
claimByCell.Add(cell, claimers = []);
claimByActor[claimer] = cell;
return true;
}
/// <summary>
/// Returns false if the cell is already reserved by an allied actor.
/// </summary>
public bool CanClaimCell(Actor claimer, CPos cell)
{
return !claimByCell.TryGetValue(cell, out var claimers) ||
!claimers.Any(c => c != claimer && !c.IsDead && claimer.Owner.IsAlliedWith(c.Owner));
}
/// <summary>
/// Release the last resource claim made by this actor.
/// </summary>
public void RemoveClaim(Actor claimer)
{
if (claimByActor.TryGetValue(claimer, out var lastClaim) &&
claimByCell.TryGetValue(lastClaim, out var lastClaimers))
lastClaimers.Remove(claimer);
claimByActor.Remove(claimer);
}
}
}