Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Editor/MapGeneratorToolLogic.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

328 lines
11 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.EditorBrushes;
using OpenRA.Mods.Common.MapGenerator;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class MapGeneratorToolLogic : ChromeLogic
{
[FluentReference("name")]
const string StrGenerated = "notification-map-generator-generated";
[FluentReference]
const string StrFailed = "notification-map-generator-failed";
[FluentReference]
const string StrFailedCancel = "label-map-generator-failed-cancel";
readonly EditorActionManager editorActionManager;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly ModData modData;
readonly IEditorMapGeneratorInfo generator;
readonly IMapGeneratorSettings settings;
readonly ScrollPanelWidget settingsPanel;
readonly Widget checkboxSettingTemplate;
readonly Widget textSettingTemplate;
readonly Widget dropDownSettingTemplate;
[ObjectCreator.UseCtor]
public MapGeneratorToolLogic(Widget widget, World world, WorldRenderer worldRenderer, ModData modData, IEditorTool tool)
{
editorActionManager = world.WorldActor.Trait<EditorActionManager>();
this.world = world;
this.worldRenderer = worldRenderer;
this.modData = modData;
generator = tool.TraitInfo as IEditorMapGeneratorInfo;
settings = generator.GetSettings();
settingsPanel = widget.Get<ScrollPanelWidget>("SETTINGS_PANEL");
checkboxSettingTemplate = settingsPanel.Get<Widget>("CHECKBOX_TEMPLATE");
textSettingTemplate = settingsPanel.Get<Widget>("TEXT_TEMPLATE");
dropDownSettingTemplate = settingsPanel.Get<Widget>("DROPDOWN_TEMPLATE");
var generateButtonWidget = widget.Get<ButtonWidget>("GENERATE_BUTTON");
generateButtonWidget.OnClick = GenerateMap;
var generateRandomButtonWidget = widget.Get<ButtonWidget>("GENERATE_RANDOM_BUTTON");
generateRandomButtonWidget.OnClick = () =>
{
settings?.Randomize(world.LocalRandom);
UpdateSettingsUi();
GenerateMap();
};
UpdateSettingsUi();
}
sealed class RandomMapEditorAction : IEditorAction
{
public string Text { get; }
readonly EditorBlit editorBlit;
public RandomMapEditorAction(EditorBlit editorBlit, string description)
{
this.editorBlit = editorBlit;
Text = description;
}
public void Execute()
{
Do();
}
public void Do()
{
editorBlit.Commit();
}
public void Undo()
{
editorBlit.Revert();
}
}
void UpdateSettingsUi()
{
settingsPanel.RemoveChildren();
settingsPanel.ContentHeight = 0;
if (generator == null)
return;
var playerCount = settings.PlayerCount;
foreach (var o in settings.Options)
{
Widget settingWidget = null;
switch (o)
{
case MapGeneratorBooleanOption bo:
{
settingWidget = checkboxSettingTemplate.Clone();
var checkboxWidget = settingWidget.Get<CheckboxWidget>("CHECKBOX");
var label = FluentProvider.GetMessage(bo.Label);
checkboxWidget.GetText = () => label;
checkboxWidget.IsChecked = () => bo.Value;
checkboxWidget.OnClick = () => bo.Value ^= true;
break;
}
case MapGeneratorIntegerOption io:
{
settingWidget = textSettingTemplate.Clone();
var labelWidget = settingWidget.Get<LabelWidget>("LABEL");
var label = FluentProvider.GetMessage(io.Label);
labelWidget.GetText = () => label;
var textFieldWidget = settingWidget.Get<TextFieldWidget>("INPUT");
textFieldWidget.Type = TextFieldType.Integer;
textFieldWidget.Text = FieldSaver.FormatValue(io.Value);
textFieldWidget.OnTextEdited = () =>
{
var valid = int.TryParse(textFieldWidget.Text, out io.Value);
textFieldWidget.IsValid = () => valid;
};
textFieldWidget.OnEscKey = _ => { textFieldWidget.YieldKeyboardFocus(); return true; };
textFieldWidget.OnEnterKey = _ => { textFieldWidget.YieldKeyboardFocus(); return true; };
break;
}
case MapGeneratorMultiIntegerChoiceOption mio:
{
settingWidget = dropDownSettingTemplate.Clone();
var labelWidget = settingWidget.Get<LabelWidget>("LABEL");
var label = FluentProvider.GetMessage(mio.Label);
labelWidget.GetText = () => label;
var labelCache = new CachedTransform<int, string>(v => FieldSaver.FormatValue(v));
var dropDownWidget = settingWidget.Get<DropDownButtonWidget>("DROPDOWN");
dropDownWidget.GetText = () => labelCache.Update(mio.Value);
dropDownWidget.OnMouseDown = _ =>
{
ScrollItemWidget SetupItem(int choice, ScrollItemWidget template)
{
bool IsSelected() => choice == mio.Value;
void OnClick()
{
mio.Value = choice;
if (o.Id == "Players")
UpdateSettingsUi();
}
var item = ScrollItemWidget.Setup(template, IsSelected, OnClick);
var itemLabel = FieldSaver.FormatValue(choice);
item.Get<LabelWidget>("LABEL").GetText = () => itemLabel;
item.GetTooltipText = null;
return item;
}
dropDownWidget.ShowDropDown("LABEL_DROPDOWN_WITH_TOOLTIP_TEMPLATE", mio.Choices.Length * 30, mio.Choices, SetupItem);
};
break;
}
case MapGeneratorMultiChoiceOption mo:
{
var validChoices = mo.ValidChoices(world.Map.Rules.TerrainInfo, playerCount);
if (!validChoices.Contains(mo.Value))
{
if (mo.Default != null)
mo.Value = mo.Default.FirstOrDefault(validChoices.Contains);
mo.Value ??= validChoices.FirstOrDefault();
}
if (mo.Value != null && mo.Label != null && validChoices.Count > 0)
{
settingWidget = dropDownSettingTemplate.Clone();
var labelWidget = settingWidget.Get<LabelWidget>("LABEL");
var label = FluentProvider.GetMessage(mo.Label);
labelWidget.GetText = () => label;
var labelCache = new CachedTransform<string, string>(v => FluentProvider.GetMessage(mo.Choices[v].Label + ".label"));
var dropDownWidget = settingWidget.Get<DropDownButtonWidget>("DROPDOWN");
dropDownWidget.GetText = () => labelCache.Update(mo.Value);
dropDownWidget.OnMouseDown = _ =>
{
ScrollItemWidget SetupItem(string choice, ScrollItemWidget template)
{
bool IsSelected() => choice == mo.Value;
void OnClick() => mo.Value = choice;
var item = ScrollItemWidget.Setup(template, IsSelected, OnClick);
var itemLabel = FluentProvider.GetMessage(mo.Choices[choice].Label + ".label");
item.Get<LabelWidget>("LABEL").GetText = () => itemLabel;
if (FluentProvider.TryGetMessage(mo.Choices[choice].Label + ".description", out var desc))
item.GetTooltipText = () => desc;
else
item.GetTooltipText = null;
return item;
}
dropDownWidget.ShowDropDown("LABEL_DROPDOWN_WITH_TOOLTIP_TEMPLATE", validChoices.Count * 30, validChoices, SetupItem);
};
}
break;
}
default:
throw new NotImplementedException($"Unhandled MapGeneratorOption type {o.GetType().Name}");
}
if (settingWidget == null)
continue;
settingWidget.IsVisible = () => true;
settingsPanel.AddChild(settingWidget);
}
}
void DisplayError(Exception e)
{
// For any non-MapGenerationException, include more information for debugging purposes.
var message = e is MapGenerationException ? e.Message : e.ToString();
Log.Write("debug", e);
ConfirmationDialogs.ButtonPrompt(modData,
title: StrFailed,
text: message,
onCancel: () => { },
cancelText: StrFailedCancel);
}
void GenerateMap()
{
try
{
GenerateMapMayThrow();
}
catch (Exception e) when (e is MapGenerationException || e is YamlException)
{
DisplayError(e);
}
}
void GenerateMapMayThrow()
{
var map = world.Map;
var terrainInfo = modData.DefaultTerrainInfo[map.Tileset];
var args = settings.Compile(terrainInfo, map.MapSize);
// Run main generator logic. May throw.
var generateStopwatch = Stopwatch.StartNew();
Log.Write("debug", $"Running '{generator.Type}' map generator with settings:\n{MiniYamlExts.WriteToString(args.Settings.Nodes)}\n\n");
var generatedMap = generator.Generate(modData, args);
Log.Write("debug", $"Generator finished, taking {generateStopwatch.ElapsedMilliseconds}ms");
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
var resourceLayer = world.WorldActor.TraitOrDefault<IResourceLayer>();
// Hack, hack, hack.
var resourceTypesByIndex = (resourceLayer.Info as EditorResourceLayerInfo).ResourceTypes.ToDictionary(
kv => kv.Value.ResourceIndex,
kv => kv.Key);
var tiles = new Dictionary<CPos, BlitTile>();
foreach (var uv in generatedMap.AllCells.MapCoords)
{
var resourceTile = generatedMap.Resources[uv];
resourceTypesByIndex.TryGetValue(resourceTile.Type, out var resourceType);
var resourceLayerContents = new ResourceLayerContents(resourceType, resourceTile.Index);
tiles.Add(uv.ToCPos(generatedMap), new BlitTile(generatedMap.Tiles[uv], resourceTile, resourceLayerContents, generatedMap.Height[uv]));
}
var previews = new Dictionary<string, EditorActorPreview>();
var players = generatedMap.PlayerDefinitions.Select(pr => new PlayerReference(new MiniYaml(pr.Key, pr.Value.Nodes)))
.ToDictionary(player => player.Name);
foreach (var kv in generatedMap.ActorDefinitions)
{
var actorReference = new ActorReference(kv.Value.Value, kv.Value);
var ownerInit = actorReference.Get<OwnerInit>();
if (!players.TryGetValue(ownerInit.InternalName, out var owner))
throw new MapGenerationException("Generator produced mismatching player and actor definitions.");
var preview = new EditorActorPreview(worldRenderer, kv.Key, actorReference, owner);
previews.Add(kv.Key, preview);
}
var cellBounds = CellLayerUtils.CellBounds(map);
var topLeft = new CPos(cellBounds.TopLeft.X, cellBounds.TopLeft.Y);
var bottomRight = new CPos(cellBounds.BottomRight.X, cellBounds.BottomRight.Y);
var cellRegion = new CellCoordsRegion(topLeft, bottomRight);
var blitSource = new EditorBlitSource(cellRegion, previews, tiles);
var editorBlit = new EditorBlit(
MapBlitFilters.All,
resourceLayer,
topLeft,
map,
blitSource,
editorActorLayer,
false);
var description = FluentProvider.GetMessage(StrGenerated,
"name", FluentProvider.GetMessage(generator.Name));
var action = new RandomMapEditorAction(editorBlit, description);
editorActionManager.Add(action);
}
}
}