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OpenRA/OpenRA.Mods.D2k/Graphics/SonicBlastRenderable.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

65 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.D2k.Graphics
{
public class SonicBlastRenderable : IRenderable, IFinalizedRenderable
{
public static readonly IEnumerable<IRenderable> None = [];
readonly SonicBlastRenderer renderer;
readonly float3 r;
public WPos Pos { get; }
public int ZOffset => 0;
public SonicBlastRenderable(SonicBlastRenderer renderer, WPos pos)
{
this.renderer = renderer;
Pos = pos;
r = renderer.Info.Size * new float3(0.5f, 0.5f, 0);
}
public bool IsDecoration => false;
public IRenderable WithZOffset(int newOffset) => this;
public IRenderable OffsetBy(in WVec offset) => this;
public IRenderable AsDecoration() => this;
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
renderer.Draw(wr.Screen3DPxPosition(Pos));
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var pos = wr.Screen3DPxPosition(Pos);
var tl = wr.Viewport.WorldToViewPx(pos - r);
var br = wr.Viewport.WorldToViewPx(pos + r);
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var pos = wr.Screen3DPxPosition(Pos);
var tl = wr.Viewport.WorldToViewPx(pos - r);
var br = wr.Viewport.WorldToViewPx(pos + r);
return new Rectangle(tl.X, tl.Y, br.X - tl.X, br.Y - tl.Y);
}
}
}