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OpenRA/mods/cnc/maps/nod09/rules.yaml
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

195 lines
2.8 KiB
YAML

World:
LuaScript:
Scripts: campaign.lua, utils.lua, nod09.lua, nod09-AI.lua
MusicPlaylist:
StartingMusic: march
VictoryMusic: nod_win1
MissionData:
Briefing: briefing
LossVideo: banner.vqa
BriefingVideo: nod9.vqa
SmudgeLayer@SCORCH:
InitialSmudges:
20,55: sc2,0
16,55: sc1,0
14,55: sc5,0
9,55: sc6,0
20,54: sc5,0
16,54: sc4,0
22,53: sc3,0
8,53: sc4,0
8,52: sc3,0
12,51: sc2,0
SmudgeLayer@CRATER:
InitialSmudges:
21,55: cr1,0
15,55: cr1,0
8,55: cr1,0
8,54: cr1,0
7,54: cr1,0
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: normal
Player:
PlayerResources:
DefaultCash: 0
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
BRIDGEHUT:
-Targetable:
NUK2:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Queue: Support.Nod
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~pyle
E5:
Buildable:
Prerequisites: ~disabled
HTNK:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MTNK:
Buildable:
Prerequisites: ~weap
MSAM:
Buildable:
Prerequisites: ~weap
HELI:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Queue: Support.GDI
SBAG:
Buildable:
Queue: Support.GDI, Support.Nod
HQ:
AirstrikePower:
Prerequisites: gdi
SquadSize: 2
BOAT:
Health:
HP: 150000
AutoTarget:
InitialStance: AttackAnything
RejectsOrders:
Except: Attack
RevealsShroud:
ValidRelationships: Ally, Neutral, Enemy
Range: 4c0
TRAN.IN:
Inherits: TRAN
RejectsOrders:
-Selectable:
RenderSprites:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Interactable:
NUKEOUT.IN:
Inherits: NUKE
RenderSprites:
Image: nuke
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: anypower
Capturable:
Types: building
PROCOUT.IN:
Inherits: PROC
RenderSprites:
Image: proc
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: proc
Capturable:
Types: building
RMBO.easy:
Inherits: RMBO
Health:
HP: 30000
ChangesHealth:
Step: 500
Delay: 10
StartIfBelow: 50
DamageCooldown: 200
RenderSprites:
Image: RMBO
RMBO.hard:
Inherits: RMBO
-AutoTarget:
-AutoTargetPriority@DEFAULT:
-AutoTargetPriority@ATTACKANYTHING:
-AttackMove:
RenderSprites:
Image: RMBO