Files
OpenRA/mods/d2k/weapons/largeguns.yaml
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

120 lines
2.1 KiB
YAML

^Cannon:
ReloadDelay: 50
Range: 4c624
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 135
InaccuracyType: PerCellIncrement
Image: 120mm
Warhead@1Dam: SpreadDamage
Damage: 2800
Spread: 1c0
Falloff: 100, 0
Versus:
none: 30
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 540
110mm_Gun:
Inherits: ^Cannon
ReloadDelay: 35
Range: 6c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 800
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 2900
Versus:
none: 65
wood: 80
heavy: 30
harvester: 50
Warhead@4Concrete: DamagesConcrete
Damage: 2900
80mm_A:
Inherits: ^Cannon
Range: 5c112
80mm_H:
Inherits: ^Cannon
ReloadDelay: 55
80mm_O:
Inherits: ^Cannon
ReloadDelay: 44
DevBullet:
Inherits: ^Cannon
ReloadDelay: 75
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 281
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Damage: 6500
Spread: 1c225
Versus:
none: 65
wall: 100
building: 75
wood: 60
heavy: 100
invulnerable: 0
cy: 40
harvester: 100
Warhead@4Concrete: DamagesConcrete
Damage: 3250
Warhead@3Eff: CreateEffect
Explosions: shockwave
ImpactSounds: EXPLMD4.WAV
155mm:
Inherits: ^Cannon
ReloadDelay: 105
Range: 6c900
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 192
Blockable: false
Shadow: true
LaunchAngle: 62
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Damage: 4500
Spread: 1c800
Versus:
none: 100
wall: 70
building: 100
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
Warhead@4Concrete: DamagesConcrete
Damage: 5625
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV