Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
120 lines
2.1 KiB
YAML
120 lines
2.1 KiB
YAML
^Cannon:
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ReloadDelay: 50
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Range: 4c624
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 562
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Inaccuracy: 135
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InaccuracyType: PerCellIncrement
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Damage: 2800
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Spread: 1c0
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Falloff: 100, 0
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Versus:
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none: 30
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wall: 50
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building: 50
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wood: 60
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heavy: 75
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
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DamageCalculationType: ClosestTargetablePosition
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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ImpactActors: false
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Warhead@4Concrete: DamagesConcrete
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Damage: 540
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110mm_Gun:
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Inherits: ^Cannon
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ReloadDelay: 35
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Range: 6c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 800
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Damage: 2900
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Versus:
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none: 65
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wood: 80
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heavy: 30
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harvester: 50
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Warhead@4Concrete: DamagesConcrete
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Damage: 2900
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80mm_A:
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Inherits: ^Cannon
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Range: 5c112
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80mm_H:
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Inherits: ^Cannon
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ReloadDelay: 55
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80mm_O:
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Inherits: ^Cannon
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ReloadDelay: 44
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DevBullet:
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Inherits: ^Cannon
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ReloadDelay: 75
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Report: TANKHVY1.WAV
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Projectile: Bullet
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Speed: 281
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Damage: 6500
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Spread: 1c225
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Versus:
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none: 65
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wall: 100
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building: 75
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wood: 60
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heavy: 100
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invulnerable: 0
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cy: 40
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harvester: 100
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Warhead@4Concrete: DamagesConcrete
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Damage: 3250
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Warhead@3Eff: CreateEffect
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Explosions: shockwave
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ImpactSounds: EXPLMD4.WAV
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155mm:
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Inherits: ^Cannon
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ReloadDelay: 105
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Range: 6c900
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Report: MORTAR1.WAV
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Projectile: Bullet
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Speed: 192
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Blockable: false
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Shadow: true
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LaunchAngle: 62
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ContrailLength: 20
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Image: 155mm
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Warhead@1Dam: SpreadDamage
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Damage: 4500
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Spread: 1c800
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Versus:
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none: 100
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wall: 70
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building: 100
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wood: 70
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light: 30
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heavy: 20
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
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Warhead@4Concrete: DamagesConcrete
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Damage: 5625
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: EXPLMD2.WAV
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