Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
543 lines
12 KiB
YAML
543 lines
12 KiB
YAML
Player:
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ModularBot@RushAI:
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Name: bot-rush-ai.name
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Type: rush
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ModularBot@NormalAI:
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Name: bot-normal-ai.name
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Type: normal
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ModularBot@TurtleAI:
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Name: bot-turtle-ai.name
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Type: turtle
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ModularBot@NavalAI:
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Name: bot-naval-ai.name
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Type: naval
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GrantConditionOnBotOwner@rush:
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Condition: enable-rush-ai
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Bots: rush
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GrantConditionOnBotOwner@normal:
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Condition: enable-normal-ai
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Bots: normal
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GrantConditionOnBotOwner@turtle:
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Condition: enable-turtle-ai
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Bots: turtle
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GrantConditionOnBotOwner@naval:
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Condition: enable-naval-ai
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Bots: naval
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ResourceMapBotModule:
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RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai
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ResourceCreatorTypes: mine, gmine
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ValuableResourceTypes: Ore, Gems
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HarvesterTypes: harv
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RefineryTypes: proc
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EnemyBaseBuildingTypes: pbox,gun,ftur,tsla,agun,barr,tent,weap,afld,hpad,fact,powr,apwr,proc
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SupportPowerBotModule:
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RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
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Decisions:
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spyplane:
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OrderName: SovietSpyPlane
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MinimumAttractiveness: 1
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 5c0
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paratroopers:
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OrderName: SovietParatroopers
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 8c0
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Consideration@2:
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Against: Enemy
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Types: Water
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 8c0
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parabombs:
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OrderName: UkraineParabombs
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MinimumAttractiveness: 1
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 5c0
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nukepower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HarvesterBotModule@rush-naval:
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RequiresCondition: enable-rush-ai || enable-naval-ai
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HarvesterTypes: harv
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RefineryTypes: proc
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InitialHarvesters: 2
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HarvesterBotModule@normal-turtle:
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RequiresCondition: enable-normal-ai || enable-turtle-ai
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HarvesterTypes: harv
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RefineryTypes: proc
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InitialHarvesters: 4
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BaseBuilderBotModule@rush:
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RequiresCondition: enable-rush-ai
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MinimumExcessPower: 0
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MaximumExcessPower: 160
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ExcessPowerIncrement: 40
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ExcessPowerIncreaseThreshold: 4
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ConstructionYardTypes: fact
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RefineryTypes: proc
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PowerTypes: powr,apwr
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ExpansionTolerate: 0
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ForceExpansionTolerate: 0
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TechTypes: mslo, dome, atek, stek, fix
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InititalMinimumRefineryCount: 0
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AdditionalMinimumRefineryCount: 2
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ProductionTypes: barr,tent,weap
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NewProductionCashThreshold: 7000
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SiloTypes: silo
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DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
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BuildingLimits:
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barr: 7
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tent: 7
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kenn: 1
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dome: 1
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weap: 4
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atek: 1
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stek: 1
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fix: 1
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BuildingFractions:
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powr: 1
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proc: 1
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barr: 3
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kenn: 1
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tent: 3
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weap: 4
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pbox: 3
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gun: 3
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tsla: 3
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gap: 1
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ftur: 3
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agun: 5
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sam: 5
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atek: 1
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stek: 1
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fix: 1
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dome: 10
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mslo: 1
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BuildingDelays:
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dome: 7000
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fix: 3000
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pbox: 2000
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gun: 3000
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ftur: 2000
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tsla: 3000
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kenn: 9000
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atek: 11000
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stek: 11000
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BaseBuilderBotModule@normal:
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RequiresCondition: enable-normal-ai
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MinimumExcessPower: 0
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MaximumExcessPower: 200
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ExcessPowerIncrement: 40
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ExcessPowerIncreaseThreshold: 4
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ConstructionYardTypes: fact
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RefineryTypes: proc
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InititalMinimumRefineryCount: 0
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AdditionalMinimumRefineryCount: 2
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ExpansionTolerate: 1,2
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PowerTypes: powr,apwr
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TechTypes: dome, atek, stek, fix, afld, hpad
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ProductionTypes: barr,tent,weap
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NewProductionCashThreshold: 8000
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NavalProductionTypes: spen, syrd
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SiloTypes: silo
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DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
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BuildingLimits:
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barr: 7
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tent: 7
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dome: 1
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weap: 4
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spen: 1
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syrd: 1
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hpad: 4
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afld: 4
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afld.ukraine: 4
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atek: 1
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stek: 1
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fix: 1
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BuildingFractions:
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powr: 1
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proc: 1
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tent: 3
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barr: 3
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kenn: 1
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dome: 1
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weap: 4
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hpad: 1
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spen: 1
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syrd: 1
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afld: 1
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afld.ukraine: 1
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pbox: 9
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gun: 9
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ftur: 10
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tsla: 5
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gap: 2
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fix: 1
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agun: 5
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sam: 1
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atek: 1
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stek: 1
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mslo: 1
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BuildingDelays:
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dome: 6000
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fix: 3000
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pbox: 1500
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gun: 2000
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ftur: 1500
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tsla: 2800
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kenn: 7000
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spen: 6000
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syrd: 6000
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atek: 9000
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stek: 9000
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BaseBuilderBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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MinimumExcessPower: 20
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MaximumExcessPower: 250
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ExcessPowerIncrement: 20
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ExcessPowerIncreaseThreshold: 2
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ConstructionYardTypes: fact
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RefineryTypes: proc
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PowerTypes: powr,apwr
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ForceExpansionTolerate: 6, 7, 8
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TechTypes: dome, atek, stek, fix, afld, hpad
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ProductionTypes: barr,tent,weap
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NavalProductionTypes: spen, syrd
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SiloTypes: silo
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DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
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BuildingLimits:
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barr: 1
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tent: 1
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kenn: 1
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dome: 1
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weap: 1
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spen: 1
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syrd: 1
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hpad: 4
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afld: 4
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afld.ukraine: 4
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atek: 1
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stek: 1
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fix: 1
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BuildingFractions:
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powr: 1
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proc: 1
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tent: 1
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barr: 1
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kenn: 1
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weap: 3
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hpad: 2
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afld: 2
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afld.ukraine: 2
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spen: 1
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syrd: 1
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pbox: 13
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gun: 12
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ftur: 13
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tsla: 7
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gap: 3
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fix: 1
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dome: 10
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agun: 5
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sam: 5
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atek: 1
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stek: 1
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mslo: 1
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BuildingDelays:
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dome: 5000
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atek: 7000
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stek: 7000
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kenn: 8000
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BaseBuilderBotModule@naval:
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RequiresCondition: enable-naval-ai
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MinimumExcessPower: 0
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MaximumExcessPower: 400
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ExcessPowerIncrement: 40
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ExcessPowerIncreaseThreshold: 3
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ConstructionYardTypes: fact
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RefineryTypes: proc
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PowerTypes: powr,apwr
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ExpansionTolerate: 99
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ForceExpansionTolerate: 999
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TechTypes: mslo, dome, atek, stek, fix
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ProductionTypes: barr,tent,weap,afld,hpad
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NavalProductionTypes: spen, syrd
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SiloTypes: silo
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DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
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BuildingLimits:
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proc: 3
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dome: 1
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barr: 1
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tent: 1
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spen: 1
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syrd: 1
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hpad: 8
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afld: 8
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afld.ukraine: 8
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weap: 1
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atek: 1
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stek: 1
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fix: 1
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BuildingFractions:
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powr: 1
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proc: 25
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dome: 1
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weap: 1
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hpad: 15
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afld: 15
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afld.ukraine: 15
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atek: 1
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stek: 1
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spen: 1
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syrd: 1
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fix: 1
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pbox: 2
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gun: 2
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ftur: 2
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tsla: 1
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agun: 5
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sam: 5
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mslo: 1
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BuildingDelays:
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dome: 3000
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fix: 20000
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tsla: 21000
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kenn: 4000
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PowerDownBotModule:
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RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
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PowerDownTypes: dome,tsla,mslo,agun,sam
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BuildingRepairBotModule:
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RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
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SquadManagerBotModule@rush:
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RequiresCondition: enable-rush-ai
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SquadSize: 20
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NavalUnitsTypes: ss, msub, dd, ca, lst, pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ConstructionYardTypes: fact
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AirUnitsTypes: mig, yak, heli, hind, mh60
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AircraftTargetType: AirborneActor
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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IgnoredEnemyTargetTypes: AirborneActor
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McvManagerBotModule@naval:
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RequiresCondition: enable-naval-ai
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McvTypes: mcv
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ConstructionYardTypes: fact
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McvFactoryTypes: weap
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McvExpansionManagerBotModule@rush:
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RequiresCondition: enable-rush-ai
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McvTypes: mcv
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ConstructionYardTypes: fact
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McvFactoryTypes: weap
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MoveOldConyardFirst: true
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MinimumConstructionYardCount: 2
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McvExpansionManagerBotModule@normal:
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RequiresCondition: enable-normal-ai
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McvTypes: mcv
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ConstructionYardTypes: fact
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McvFactoryTypes: weap
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MinimumConstructionYardCount: 2
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McvExpansionManagerBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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McvTypes: mcv
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ConstructionYardTypes: fact
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McvFactoryTypes: weap
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MoveOldConyardFirst: false
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MoveConyardTick: 8000
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MinimumConstructionYardCount: 2
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UnitBuilderBotModule@rush:
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RequiresCondition: enable-rush-ai
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UnitsToBuild:
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e1: 65
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e2: 15
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e3: 30
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e4: 15
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e7: 1
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dog: 15
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shok: 15
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harv: 10
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apc: 30
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jeep: 20
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arty: 15
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v2rl: 40
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ftrk: 30
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1tnk: 50
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2tnk: 50
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3tnk: 50
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4tnk: 25
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ttnk: 25
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stnk: 5
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UnitLimits:
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dog: 4
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harv: 8
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jeep: 4
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ftrk: 4
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SquadManagerBotModule@normal:
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RequiresCondition: enable-normal-ai
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SquadSize: 40
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NavalUnitsTypes: ss, msub, dd, ca, lst, pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ConstructionYardTypes: fact
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NavalProductionTypes: spen, syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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AircraftTargetType: AirborneActor
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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IgnoredEnemyTargetTypes: AirborneActor
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ProtectUnitScanRadius: 15
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ProtectionScanRadius: 12
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UnitBuilderBotModule@normal:
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RequiresCondition: enable-normal-ai
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UnitsToBuild:
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e1: 65
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e2: 15
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e3: 30
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e4: 15
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e7: 1
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dog: 15
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shok: 15
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harv: 15
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apc: 30
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jeep: 20
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arty: 15
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v2rl: 40
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ftrk: 30
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1tnk: 40
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2tnk: 50
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3tnk: 50
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4tnk: 25
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ttnk: 25
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stnk: 5
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heli: 30
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mh60: 30
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mig: 30
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yak: 30
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ss: 10
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msub: 10
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dd: 10
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ca: 10
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pt: 10
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UnitLimits:
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dog: 4
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harv: 8
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jeep: 4
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ftrk: 4
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SquadManagerBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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SquadSize: 10
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NavalUnitsTypes: ss, msub, dd, ca, lst, pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2, mnly
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ConstructionYardTypes: fact
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NavalProductionTypes: spen, syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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AircraftTargetType: AirborneActor
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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IgnoredEnemyTargetTypes: AirborneActor
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RushInterval: 100000
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MinimumAttackForceDelay: 100000
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ProtectUnitScanRadius: 30
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ProtectionScanRadius: 15
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UnitBuilderBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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UnitsToBuild:
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e1: 65
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e2: 15
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e3: 30
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e4: 15
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e7: 1
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dog: 15
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shok: 15
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harv: 15
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apc: 30
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jeep: 20
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arty: 15
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v2rl: 40
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ftrk: 50
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1tnk: 50
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2tnk: 50
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3tnk: 50
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4tnk: 25
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ttnk: 25
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stnk: 10
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heli: 30
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mh60: 30
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mig: 30
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yak: 30
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ss: 10
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msub: 10
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dd: 10
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ca: 10
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pt: 10
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mnly: 2
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UnitLimits:
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dog: 3
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harv: 8
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jeep: 2
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ftrk: 4
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mnly: 2
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MinelayerBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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MinelayingActorTypes: mnly
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IgnoredEnemyTargetTypes: Structure, Defense, AirborneActor
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UseEnemyLocationTargetTypes: Structure, Defense, AirborneActor
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AwayFromAlliedTargetTypes: Structure, Defense
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AwayFromEnemyTargetTypes: Structure, Defense
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SquadManagerBotModule@naval:
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RequiresCondition: enable-naval-ai
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SquadSize: 1
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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NavalUnitsTypes: ss, msub, dd, ca, lst, pt
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ConstructionYardTypes: fact
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NavalProductionTypes: spen, syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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AircraftTargetType: AirborneActor
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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IgnoredEnemyTargetTypes: AirborneActor
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UnitBuilderBotModule@naval:
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RequiresCondition: enable-naval-ai
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UnitsToBuild:
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harv: 1
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ftrk: 40
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arty: 40
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v2rl: 40
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jeep: 40
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heli: 30
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mh60: 30
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mig: 15
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yak: 60
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ss: 10
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msub: 30
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dd: 30
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ca: 20
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pt: 10
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UnitLimits:
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harv: 4
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ftrk: 3
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arty: 1
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|
v2rl: 1
|
|
jeep: 1
|
|
UnitDelays:
|
|
harv: 10000
|