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OpenRA/OpenRA.Game/Map/MapGenerationArgs.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

59 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Primitives;
namespace OpenRA
{
public class MapGenerationArgs
{
[FieldLoader.Require]
public string Uid = null;
[FieldLoader.Require]
public string Generator = null;
[FieldLoader.Require]
public string Tileset = null;
[FieldLoader.Require]
public Size Size = default;
[FieldLoader.Require]
public string Title = null;
[FieldLoader.Require]
public string Author = null;
[FieldLoader.LoadUsing(nameof(LoadSettings))]
public MiniYaml Settings = null;
static MiniYaml LoadSettings(MiniYaml yaml)
{
return yaml.NodeWithKey("Settings").Value;
}
public string Serialize()
{
return new List<MiniYamlNode>()
{
new("Uid", Uid),
new("Generator", Generator),
new("Tileset", Tileset),
new("Size", FieldSaver.FormatValue(Size)),
new("Settings", Settings),
new("Title", Title),
new("Author", Author)
}.WriteToString();
}
}
}