Files
OpenRA/OpenRA.Game/Network/ConnectionTarget.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

64 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
namespace OpenRA.Network
{
public sealed class ConnectionTarget
{
readonly DnsEndPoint[] endpoints;
public ConnectionTarget()
{
endpoints = [new DnsEndPoint("invalid", 0)];
}
public ConnectionTarget(string host, int port)
{
endpoints = [new DnsEndPoint(host, port)];
}
public ConnectionTarget(IEnumerable<DnsEndPoint> endpoints)
{
this.endpoints = endpoints.ToArray();
if (this.endpoints.Length == 0)
throw new ArgumentException("ConnectionTarget must have at least one address.");
}
public IEnumerable<IPEndPoint> GetConnectEndPoints()
{
return endpoints.SelectMany(e =>
{
try
{
return Dns.GetHostAddresses(e.Host)
.Select(a => new IPEndPoint(a, e.Port));
}
catch (Exception)
{
return [];
}
}).ToList();
}
public override string ToString()
{
return endpoints
.Select(e => $"{e.Host}:{e.Port}")
.JoinWith("/");
}
}
}