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OpenRA/OpenRA.Mods.Common/Lint/CheckMultiBrushes.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

59 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.MapGenerator;
using OpenRA.Mods.Common.Terrain;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Lint
{
public class CheckMultiBrushes : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
{
foreach (var (terrainInfoName, terrainInfo) in modData.DefaultTerrainInfo)
{
if (terrainInfo is ITemplatedTerrainInfo templatedTerrainInfo && templatedTerrainInfo.MultiBrushCollections.Count > 0)
{
var map = new Map(modData, terrainInfo, new Size(1, 1));
foreach (var (collectionName, collection) in templatedTerrainInfo.MultiBrushCollections)
{
foreach (var info in collection)
{
try
{
// Includes validation of actor types and template IDs.
var multiBrush = new MultiBrush(map, info);
foreach (var tile in multiBrush.PossibleTiles())
if (!templatedTerrainInfo.TryGetTerrainInfo(tile, out var _))
emitError($"Tileset {terrainInfoName} has invalid MultiBrush collection `{collectionName}`: tileset does not have tile {tile.Type},{tile.Index}");
if (multiBrush.Segment != null)
{
// Validate start and end have a direction.
_ = multiBrush.Segment.StartDirection;
_ = multiBrush.Segment.EndDirection;
}
}
catch (Exception e) when (e is ArgumentException || e is InvalidOperationException)
{
emitError($"Tileset {terrainInfoName} has invalid MultiBrush collection `{collectionName}`: {e.Message}");
}
}
}
}
}
}
}
}