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OpenRA/OpenRA.Mods.Common/Traits/CaptureProgressBar.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

54 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Visualize the progress of this actor being captured.")]
sealed class CaptureProgressBarInfo : ConditionalTraitInfo, Requires<CapturesInfo>
{
public readonly Color Color = Color.Orange;
public override object Create(ActorInitializer init) { return new CaptureProgressBar(this); }
}
sealed class CaptureProgressBar : ConditionalTrait<CaptureProgressBarInfo>, ISelectionBar, ICaptureProgressWatcher
{
int current;
int total;
public CaptureProgressBar(CaptureProgressBarInfo info)
: base(info) { }
void ICaptureProgressWatcher.Update(Actor self, Actor captor, Actor target, int current, int total)
{
if (self != captor)
return;
this.current = current;
this.total = total;
}
float ISelectionBar.GetValue()
{
if (IsTraitDisabled || total == 0)
return 0f;
return (float)current / total;
}
Color ISelectionBar.GetColor() { return Info.Color; }
bool ISelectionBar.DisplayWhenEmpty => false;
}
}