Files
OpenRA/OpenRA.Mods.Common/Traits/InstantlyRepairable.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

33 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Traits
{
public class InstantlyRepairType { }
[Desc("Eligible for instant repair.")]
public class InstantlyRepairableInfo : ConditionalTraitInfo
{
[Desc("Actors with these Types under EngineerRepair trait can repair me.")]
public readonly BitSet<InstantlyRepairType> Types = default;
public override object Create(ActorInitializer init) { return new InstantlyRepairable(this); }
}
public class InstantlyRepairable : ConditionalTrait<InstantlyRepairableInfo>
{
public InstantlyRepairable(InstantlyRepairableInfo info)
: base(info) { }
}
}