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OpenRA/OpenRA.Mods.Common/UpdateRules/MockUpdateRule.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

37 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class MockUpdateRule : UpdateRule, IBeforeUpdateActors, IBeforeUpdateWeapons, IBeforeUpdateSequences
{
public override string Name => "Mock Update Rule";
public override string Description => "A mock update rule that allows to test YAML loading and can be used to correct YAML syntax.";
public interface IBeforeUpdateActors
{
IEnumerable<string> BeforeUpdateActors(ModData modData, List<MiniYamlNodeBuilder> resolvedActors) { yield break; }
}
public interface IBeforeUpdateWeapons
{
IEnumerable<string> BeforeUpdateWeapons(ModData modData, List<MiniYamlNodeBuilder> resolvedWeapons) { yield break; }
}
public interface IBeforeUpdateSequences
{
IEnumerable<string> BeforeUpdateSequences(ModData modData, List<MiniYamlNodeBuilder> resolvedImages) { yield break; }
}
}
}