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OpenRA/OpenRA.Mods.Common/UtilityCommands/ConvertSpriteToPngCommand.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

93 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.UtilityCommands
{
sealed class ConvertSpriteToPngCommand : IUtilityCommand
{
string IUtilityCommand.Name => "--png";
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 3;
}
[Desc("SPRITEFILE PALETTE [--noshadow] [--nopadding]",
"Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
var modData = Game.ModData = utility.ModData;
var src = args[1];
var shadowIndex = Array.Empty<int>();
if (args.Contains("--noshadow"))
{
Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
shadowIndex[^1] = 1;
shadowIndex[^2] = 3;
shadowIndex[^3] = 4;
}
var palette = new ImmutablePalette(args[2], [0], shadowIndex.ToImmutableArray());
var palColors = new Color[Palette.Size];
for (var i = 0; i < Palette.Size; i++)
palColors[i] = palette.GetColor(i);
var frames = FrameLoader.GetFrames(File.OpenRead(src), modData.SpriteLoaders, src, out _);
var usePadding = !args.Contains("--nopadding");
var count = 0;
var prefix = Path.GetFileNameWithoutExtension(src);
foreach (var frame in frames)
{
var frameSize = usePadding && !frame.DisableExportPadding ? frame.FrameSize : frame.Size;
var offset = usePadding && !frame.DisableExportPadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero;
// shp(ts) may define empty frames
if (frameSize.Width == 0 && frameSize.Height == 0)
{
count++;
continue;
}
// TODO: expand frame with zero padding
var pngData = frame.Data;
if (frameSize != frame.Size)
{
var width = Math.Min(frame.Size.Width, frameSize.Width - offset.X);
var height = Math.Min(frame.Size.Height, frameSize.Height - offset.Y);
pngData = new byte[frameSize.Width * frameSize.Height];
for (var h = 0; h < height; h++)
Array.Copy(
frame.Data, h * frame.Size.Width,
pngData, (h + offset.Y) * frameSize.Width + offset.X,
width);
}
var png = new Png(pngData, SpriteFrameType.Indexed8, frameSize.Width, frameSize.Height, palColors);
png.Save($"{prefix}-{count++:D4}.png");
}
Console.WriteLine("Saved {0}-[0..{1}].png", prefix, count - 1);
}
}
}