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OpenRA/mods/d2k/maps/ordos-04/rules.yaml
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

74 lines
1.2 KiB
YAML

Player:
PlayerResources:
DefaultCash: 5000
World:
LuaScript:
Scripts: campaign.lua, utils.lua, ordos04.lua, ordos04-AI.lua
MissionData:
Briefing: briefing
BriefingVideo: O_BR04_E.VQA
MapOptions:
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
carryall.reinforce:
Cargo:
MaxWeight: 10
concreteb:
Buildable:
Prerequisites: ~disabled
medium_gun_turret:
Buildable:
Prerequisites: ~disabled
outpost:
Buildable:
Prerequisites: barracks
ExternalCondition@lua:
Condition: modified
Tooltip:
RequiresCondition: !modified
Tooltip@Modified:
Name: actor-outpost-modified-name
RequiresCondition: modified
ShowOwnerRow: false
quad:
Buildable:
Prerequisites: upgrade.light
trooper:
Buildable:
Prerequisites: upgrade.barracks
engineer:
Buildable:
Prerequisites: upgrade.barracks
repair_pad:
Buildable:
Prerequisites: heavy_factory
mcv:
Buildable:
Prerequisites: repair_pad
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
upgrade.heavy:
Buildable:
Prerequisites: ~disabled