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OpenRA/OpenRA.Game/Graphics/PaletteReference.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

33 lines
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C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
namespace OpenRA.Graphics
{
public sealed class PaletteReference
{
readonly HardwarePalette hardwarePalette;
public readonly string Name;
public IPalette Palette { get; internal set; }
public int TextureIndex { get; }
public PaletteReference(string name, int index, IPalette palette, HardwarePalette hardwarePalette)
{
Name = name;
Palette = palette;
TextureIndex = index;
this.hardwarePalette = hardwarePalette;
}
public bool HasColorShift => hardwarePalette.HasColorShift(Name);
}
}