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OpenRA/OpenRA.Game/Support/Benchmark.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

54 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Globalization;
namespace OpenRA.Support
{
sealed class Benchmark
{
readonly string prefix;
readonly Dictionary<string, List<BenchmarkPoint>> samples = [];
public Benchmark(string prefix)
{
this.prefix = prefix;
}
public void Tick(int localTick)
{
foreach (var item in PerfHistory.Items)
samples.GetOrAdd(item.Key).Add(new BenchmarkPoint(localTick, item.Value.LastValue));
}
readonly record struct BenchmarkPoint(int Tick, double Value);
public void Write()
{
foreach (var sample in samples)
{
var name = sample.Key;
Log.AddChannel(name, $"{prefix}{name}.csv");
Log.Write(name, "tick,time [ms]");
foreach (var point in sample.Value)
Log.Write(name, $"{point.Tick},{point.Value.ToString(CultureInfo.InvariantCulture)}");
}
}
public void Reset()
{
samples.Clear();
}
}
}