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OpenRA/OpenRA.Game/Traits/DebugPauseState.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

31 lines
900 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
namespace OpenRA.Traits
{
[TraitLocation(SystemActors.World)]
[Desc("Checks for pause related desyncs. Attach this to the world actor.")]
public class DebugPauseStateInfo : TraitInfo
{
public override object Create(ActorInitializer init) { return new DebugPauseState(init.World); }
}
public class DebugPauseState : ISync
{
readonly World world;
[VerifySync]
public bool IsWorldPaused => world.Paused;
public DebugPauseState(World world) { this.world = world; }
}
}