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OpenRA/OpenRA.Mods.Common/Traits/Buildings/LineBuildNode.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

31 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("LineBuild actors attach to LineBuildNodes.")]
public class LineBuildNodeInfo : TraitInfo<LineBuildNode>
{
[Desc("This actor is of LineBuild 'NodeType'...")]
public readonly FrozenSet<string> Types = new HashSet<string> { "wall" }.ToFrozenSet();
[Desc("Cells (outside the footprint) that contain cells that can connect to this actor.")]
public readonly ImmutableArray<CVec> Connections = [new CVec(1, 0), new CVec(0, 1), new CVec(-1, 0), new CVec(0, -1)];
}
public class LineBuildNode { }
}