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OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/GameSaveLoadingLogic.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

47 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class GameSaveLoadingLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public GameSaveLoadingLogic(Widget widget, ModData modData, World world)
{
widget.Get<ProgressBarWidget>("PROGRESS").GetPercentage = () => world.GameSaveLoadingPercentage;
var keyhandler = widget.Get<LogicKeyListenerWidget>("CANCEL_HANDLER");
keyhandler.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down && e.Key == Keycode.ESCAPE)
{
Game.Disconnect();
Ui.ResetAll();
Game.LoadShellMap();
return true;
}
return false;
});
Game.HideCursor = true;
}
protected override void Dispose(bool disposing)
{
Game.HideCursor = false;
base.Dispose(disposing);
}
}
}