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OpenRA/OpenRA.Mods.Common/Scripting/Properties/CarryallProperties.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

50 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using Eluant;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Ability")]
public class CarryallProperties : ScriptActorProperties, Requires<CarryallInfo>
{
readonly Carryall carryall;
public CarryallProperties(ScriptContext context, Actor self)
: base(context, self)
{
carryall = Self.Trait<Carryall>();
}
[ScriptActorPropertyActivity]
[Desc("Pick up the target actor.")]
public void PickupCarryable(Actor target)
{
var carryable = target.TraitOrDefault<Carryable>();
if (carryable == null)
throw new LuaException($"Actor '{Self}' cannot carry actor '{target}'!");
Self.QueueActivity(new PickupUnit(Self, target, carryall.Info.BeforeLoadDelay, null));
}
[ScriptActorPropertyActivity]
[Desc("Drop the actor being carried at the target location.")]
public void DeliverCarryable(CPos target)
{
Self.QueueActivity(new DeliverUnit(Self, Target.FromCell(Self.World, target), carryall.Info.DropRange, null));
}
}
}