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OpenRA/OpenRA.Mods.Common/Scripting/Properties/PlayerStatsProperties.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

48 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Player")]
public class PlayerStatsProperties : ScriptPlayerProperties, Requires<PlayerStatisticsInfo>
{
readonly PlayerStatistics stats;
public PlayerStatsProperties(ScriptContext context, Player player)
: base(context, player)
{
stats = player.PlayerActor.Trait<PlayerStatistics>();
}
[Desc("The combined value of units killed by this player.")]
public int KillsCost => stats.KillsCost;
[Desc("The combined value of all units lost by this player.")]
public int DeathsCost => stats.DeathsCost;
[Desc("The total number of units killed by this player.")]
public int UnitsKilled => stats.UnitsKilled;
[Desc("The total number of units lost by this player.")]
public int UnitsLost => stats.UnitsDead;
[Desc("The total number of buildings killed by this player.")]
public int BuildingsKilled => stats.BuildingsKilled;
[Desc("The total number of buildings lost by this player.")]
public int BuildingsLost => stats.BuildingsDead;
}
}