Files
OpenRA/mods/d2k/weapons/other.yaml
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

471 lines
9.7 KiB
YAML

Sound:
ReloadDelay: 90
Range: 6c0
Report: SONIC1.WAV
Projectile: SonicBlast
Speed: 0c128
Inaccuracy: 135
InaccuracyType: PerCellIncrement
DamageInterval: 1
Falloff: 0, 0, 100, 0
Range: 0, 0c756, 6c0, 6c100
MinDistance: 6c0
Warhead@1Dam: SpreadDamage
Falloff: 100, 0
Spread: 1c756
Damage: 800
AffectsParent: false
ValidRelationships: Neutral, Enemy, Ally
Versus:
none: 100
wall: 50
building: 60
wood: 100
light: 100
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: TriggerProne, SoundDeath
Warhead@3Concrete: DamagesConcrete
Damage: 1720
WormJaw:
ReloadDelay: 10
InvalidTargets: Structure, Infantry
Range: 1c512
Warhead@NeededForTargeting: TargetDamage
InvalidTargets: Structure, Infantry
OrniBomb:
ReloadDelay: 25
Burst: 7
BurstDelays: 6
Range: 3c512 #3c0 in original, reduce when bombers can do multiple passes
Report: ORNIBOMB.WAV
Projectile: GravityBomb
Image: BOMBS
Velocity: 0, 0, -64
Acceleration: 0, 0, 0
Shadow: true
Warhead@1Dam: SpreadDamage
Damage: 10000
Spread: 2c0
Falloff: 100, 0
Versus:
none: 90
wall: 120
building: 75
wood: 60
light: 60
heavy: 100
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 6750
Crush:
Warhead@1Dam: SpreadDamage
Damage: 1000
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: CRUSH1.WAV
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
Warhead@flash: FlashEffect
FlashType: flash
Duration: 20
DeathHand:
Warhead@Cluster: FireCluster
Weapon: DeathHandCluster
RandomClusterCount: 36
Dimensions: 6,6
Footprint: xXxXxX xxXXxx xXXXXx xxXXxx xXxxXx XxXxXx
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
Warhead@Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
Warhead@flash: FlashEffect
FlashType: flash
Duration: 20
DeathHandCluster:
Report: NAPALM1.WAV
Inherits: Debris2
Range: 7c0
Projectile: Bullet
Image: 120mm
TrailImage: small_trail2
Speed: 96
LaunchAngle: 0, 32
Inaccuracy: 1c512
BounceCount: 0
Warhead@1Dam: SpreadDamage
Damage: 6000
Spread: 2c0
Versus:
none: 90
wall: 110
building: 100
wood: 60
light: 80
heavy: 100
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
Warhead@4Concrete: DamagesConcrete
Damage: 4500
CrateExplosion:
Warhead@1Dam: SpreadDamage
Damage: 5000
Spread: 2c0
Falloff: 100, 0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
AffectsParent: true
DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@2Concrete: DamagesConcrete
Damage: 4500
UnitExplodeSmall:
Warhead@1Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: EXPLSML1.WAV
ImpactActors: false
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML2.WAV
ImpactActors: false
UnitExplodeLarge:
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, self_destruct, large_explosion
ImpactActors: false
WallExplode:
Warhead@1Eff: CreateEffect
Explosions: wall_explosion
ImpactSounds: EXPLHG1.WAV
ImpactActors: false
SiegeExplode:
Inherits: 155mm
Warhead@1Dam: SpreadDamage
Damage: 4500
Spread: 2c0
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLSML2.WAV
CliffExplode:
Warhead@1Eff: CreateEffect
Explosions: building
ImpactActors: false
ImpactSounds: EXPLHG1.WAV
Warhead@rockAvalanche: GrantExternalCondition
Condition: rock_avalanche
Range: 1c950
grenade:
ReloadDelay: 50
Range: 4c225
Projectile: Bullet
Speed: 160
Blockable: false
LaunchAngle: 128
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Image: grenade
Shadow: true
Warhead@1Dam: SpreadDamage
Damage: 1500
Spread: 1c512
Falloff: 100, 0
Versus:
none: 135
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone80Percent, ExplosionDeath, TriggerProne
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 1875
GrenDeath:
Warhead@1Dam: SpreadDamage
Damage: 1500
Spread: 1c512
Falloff: 100, 0
Versus:
none: 125
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 1875
SardDeath:
Warhead@1Dam: SpreadDamage
Damage: 3000
Spread: 1c0
Falloff: 100, 0
Versus:
none: 10
wall: 75
building: 60
wood: 65
light: 90
heavy: 140
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML2.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 450
SpiceExplosion:
Projectile: Bullet
Speed: 90, 120
Shadow: true
Blockable: false
LaunchAngle: 60, 90
TrailImage: large_trail
Image: 120mm
Warhead@1Dam: SpreadDamage
Damage: 750
Spread: 2c0
Falloff: 100, 0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone80Percent, TriggerProne, SpiceExplosion
DamageCalculationType: ClosestTargetablePosition
AffectsParent: true
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 1
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactActors: false
BloomExplosion:
Report: EXPLMD1.WAV
Range: 0c8
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Damage: 7500
Spread: 800
Falloff: 100, 0
Versus:
none: 150
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath, SpiceExplosion
DamageCalculationType: ClosestTargetablePosition
AffectsParent: true
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 0
PlasmaExplosion:
Warhead@1Dam: SpreadDamage
Damage: 20000
Spread: 6c0
Falloff: 100, 0
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 100
Concrete: 60
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@Resources: DestroyResource
Size: 5
Warhead@Smudge1: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Delay: 1
Warhead@Smudge2: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Delay: 2
Warhead@Smudge3: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Delay: 3
Warhead@Smudge4: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Delay: 4
Warhead@Smudge5: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Size: 1
Delay: 5
Warhead@3Eff: CreateEffect
Explosions: devastator
ImpactSounds: EXPLLG5.WAV
Warhead@4Concrete: DamagesConcrete
Damage: 20000
Warhead@5Shake: ShakeScreen
Duration: 15
Intensity: 10
Multiplier: 2,2
PlasmaSaboteur:
Inherits: PlasmaExplosion
Warhead@flash: FlashEffect
FlashType: flash
Duration: 20
ExplosionAircraft:
Warhead@sound: CreateEffect
Explosions: building
ImpactSounds: EXPLLG3.WAV
Inaccuracy: 1c0
Warhead@1: SpreadDamage
Spread: 2c0
Damage: 13000
Falloff: 100, 0
DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
Versus:
none: 110
light: 80
heavy: 50
harvester: 70
wall: 80
invulnerable: 0
cy: 30
Warhead@4Concrete: DamagesConcrete
Damage: 4500
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
ExplosiveDebris:
Inherits: Debris2
Range: 7c0
Projectile: Bullet
Image: 120mm
TrailImage: small_trail2
Speed: 50, 70
LaunchAngle: 150, 220
Inaccuracy: 2c512
BounceCount: 1
Warhead@1Dam: SpreadDamage
Damage: 3000
Spread: 1c562
Versus:
none: 100
wood: 100
light: 100
heavy: 50
harvester: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
Warhead@4Concrete: DamagesConcrete
Damage: 4500
DeviatorGas:
Warhead@5OwnerChange: ChangeOwner
Range: 1c850
Duration: 160
ValidRelationships: Enemy, Neutral
InvalidTargets: Infantry, Structure
Warhead@3Eff: CreateEffect
Explosions: deviator
ExplosionPalette: player
UsePlayerPalette: true