Files
OpenRA/mods/ra/maps/monster-tank-madness/rules.yaml
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

356 lines
5.2 KiB
YAML

Player:
PlayerResources:
DefaultCash: 0
World:
LuaScript:
Scripts: campaign.lua, utils.lua, monster-tank-madness.lua
StartGameNotification:
Notification:
MissionData:
Briefing: briefing
WinVideo: sovbatl.vqa
LossVideo: sovtstar.vqa
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
BadGuy: 229, 230, 231, 232, 233, 234, 235, 8, 236, 237, 238, 239, 221, 222, 223, 223
FriendlyMadTanks: 200, 200, 201, 202, 203, 203, 204, 205, 206, 206, 207, 221, 222, 222, 223, 223
Outpost: 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143
^Building:
AnnounceOnSeen:
^ExplodingCivBuilding:
Inherits: ^CivBuilding
FireWarheadsOnDeath:
Weapon: BarrelExplode
EmptyWeapon: BarrelExplode
V01.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V01
V02.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V02
V03.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V03
V04.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V04
V05.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V05
V06.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V06
V07.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V07
V08.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V08
V09.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V09
V11.exploding:
Inherits: ^ExplodingCivBuilding
RenderSprites:
Image: V11
V19:
FireWarheadsOnDeath:
Weapon: BarrelExplode
EmptyWeapon: BarrelExplode
DEMITRI:
Inherits: DELPHI
Tooltip:
Name: actor-demitri-name
Passenger:
CargoType: Demitri
RenderSprites:
Image: DELPHI
Voiced:
VoiceSet: DemitriVoice
TRAN:
RevealsShroud:
Range: 0c0
Cargo:
Types: Demitri
MaxWeight: 1
-Selectable:
Interactable:
LST:
Cargo:
Types: Infantry, Vehicle, Demitri
JEEP:
Cargo:
Types: Infantry, Demitri
PBOX:
Cargo:
Types: Infantry, Demitri
5TNK:
Inherits: ^TrackedVehicle
Inherits@AUTOTARGET: ^AutoTargetAll
Valued:
Cost: 10000
Tooltip:
Name: actor-5tnk.name
GenericName: actor-5tnk.generic-name
Health:
HP: 2000000
Armor:
Type: Concrete
Mobile:
Speed: 42
RevealsShroud:
Range: 6c0
RequiresCondition: !friendly
RevealsShroud@friendly:
Range: 6c0
RequiresCondition: friendly
ValidRelationships: Ally, Enemy
ExternalCondition@friendly:
Condition: friendly
Turreted:
TurnSpeed: 4
Armament@PRIMARY:
Weapon: SuperTankPrimary
LocalOffset: 900,180,340, 900,-180,340
Recoil: 171
RecoilRecovery: 30
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: MammothTusk
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100,100
Recoil: 43
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
FireWarheadsOnDeath:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
SpawnActorOnDeath:
Actor: 5TNK.Husk
ChangesHealth:
Step: 100
Delay: 1
StartIfBelow: 100
DamageCooldown: 150
Selectable:
Bounds: 1877, 1621, 0, -170
RenderSprites:
Image: 4TNK
5TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: actor-5tnk-husk-name
ThrowsParticle@turret:
Anim: turret
Health:
HP: 200000
RenderSprites:
Image: 4TNK
-Capturable:
-TransformOnCapture:
-InfiltrateForTransform:
DOME.NoInfiltrate:
Inherits: DOME
Buildable:
Prerequisites: ~disabled
RenderSprites:
Image: DOME
-InfiltrateForExploration:
Targetable:
TargetTypes: GroundActor, Structure, C4, DetonateAttack, MissionObjective
ProvidesPrerequisite:
Prerequisite: dome
SPY:
Infiltrates:
Types: SpyInfiltrate, MissionObjective
BAD3TNK:
Inherits: 3TNK
Buildable:
Prerequisites: ~disabled
RenderSprites:
Image: 3TNK
BADTRUK:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
RenderSprites:
Image: TRUK
SS:
Buildable:
Prerequisites: ~disabled
AGUN:
Buildable:
Prerequisites: ~disabled
MSUB:
Buildable:
Prerequisites: ~disabled
DD:
Buildable:
Prerequisites: ~disabled
CA:
Buildable:
Prerequisites: ~disabled
PT:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SYRD:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
PDOX:
Buildable:
Prerequisites: ~disabled
SAM:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
AFLD:
Buildable:
Prerequisites: ~disabled
ATEK:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
4TNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
CTNK:
Buildable:
Prerequisites: ~disabled
MGG:
Buildable:
Prerequisites: ~disabled
GAP:
Buildable:
Prerequisites: ~disabled
MRJ:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled
C1:
-Crushable:
C2:
-Crushable:
C5:
-Crushable:
C7:
-Crushable:
C8:
-Crushable:
SHOK:
Buildable:
Prerequisites: ~disabled
THF:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled