Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
270 lines
4.9 KiB
YAML
270 lines
4.9 KiB
YAML
WEEDGUY:
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Inherits: ^Soldier
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Valued:
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Cost: 300
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Tooltip:
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Name: actor-weedguy-name
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Voiced:
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VoiceSet: Weed
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Mobile:
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Speed: 42
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Health:
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HP: 13000
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Crushable:
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CrushSound: squishy2.aud
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Armament:
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Weapon: FireballLauncher
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LocalOffset: 317,0,453
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TakeCover:
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ProneOffset: 128,0,-320
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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DeathTypes:
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FireDeath: burning
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UMAGON:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 400
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Tooltip:
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Name: actor-umagon-name
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Voiced:
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VoiceSet: Umagon
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Mobile:
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Speed: 71
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Health:
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HP: 15000
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Passenger:
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: Sniper
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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CHAMSPY:
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Inherits: ^Soldier
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Valued:
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Cost: 700
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DisguiseTooltip:
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Name: actor-chamspy-disguisetooltip-name
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Voiced:
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VoiceSet: Spy
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Health:
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HP: 12000
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Mobile:
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Speed: 85
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RevealsShroud:
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Range: 9c0
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Passenger:
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Disguise:
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DisguisedCondition: disguise
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WithDecoration@disguise:
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RequiresCondition: disguise
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Position: TopRight
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Margin: 6, 10
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Image: pips
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Sequence: pip-disguise
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Palette: pips
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Infiltrates:
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Types: SpyInfiltrate
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Notification: BuildingInfiltrated
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TextNotification: notification-building-infiltrated
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-WithSplitAttackPaletteInfantryBody:
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WithDisguisingInfantryBody:
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IdleSequences: idle1, idle2
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MUTANT:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 100
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Tooltip:
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Name: actor-mutant-name
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Voiced:
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VoiceSet: Mutant
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Health:
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HP: 5000
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 4c0
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Armament:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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MWMN:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 100
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Tooltip:
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Name: actor-mwmn-name
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Voiced:
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VoiceSet: CivilianFemale
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Health:
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HP: 5000
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 4c0
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Armament:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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MUTANT3:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 100
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Tooltip:
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Name: actor-mutant3-name
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Voiced:
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VoiceSet: Mutant
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Health:
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HP: 5000
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 4c0
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Armament:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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Palette: player-nobright
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IsPlayerPalette: true
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SplitAttackPalette: bright
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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TRATOS:
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Inherits: ^Soldier
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Inherits@2: ^HealsOnTiberium
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Valued:
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Cost: 100
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Tooltip:
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Name: actor-tratos-name
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Voiced:
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VoiceSet: Tratos
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Health:
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HP: 20000
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Mobile:
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Speed: 71
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RevealsShroud:
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Range: 4c0
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OXANNA:
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Inherits: ^Soldier
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Valued:
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Cost: 100
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Tooltip:
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Name: actor-oxanna-name
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Voiced:
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VoiceSet: Oxanna
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Health:
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HP: 5000
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 4c0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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SLAV:
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Inherits: ^Soldier
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Valued:
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Cost: 100
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Tooltip:
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Name: actor-slav-name
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Voiced:
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VoiceSet: Slavick
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Health:
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HP: 30000
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 4c0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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CIV1:
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Inherits: ^CivilianInfantry
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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Palette: player-nomuzzle
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IsPlayerPalette: true
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SplitAttackPalette: muzzle
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Armament:
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Weapon: Pistola
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Voiced:
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VoiceSet: Civilian1
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CIV2:
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Inherits: ^CivilianInfantry
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Voiced:
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VoiceSet: Civilian2
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CIV3:
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Inherits: ^CivilianInfantry
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Voiced:
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VoiceSet: Civilian3
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CTECH:
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Inherits: CIV3
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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RenderSprites:
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Image: civ3
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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Palette: player-nomuzzle
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IsPlayerPalette: true
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SplitAttackPalette: muzzle
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Armament:
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Weapon: Pistola
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Voiced:
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VoiceSet: CivilianTechnician
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