feat(engine): add faction power system with event triggers
- Add FactionData model with power and members fields - Add FactionEventResult model for faction event responses - Add faction field to AgentState - Implement faction classification based on emotion - Add faction event triggers (festival/panic) when power >= 5 - Update StepResponse to include triggered_faction_event - Add tests for new faction system 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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import json
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from pathlib import Path
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from .models import WorldState, AgentState, GlobalMeter, Stance
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from .models import WorldState, AgentState, GlobalMeter, Stance, Factions, FactionData
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STATE_FILE = Path(__file__).parent.parent / "state.json"
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@@ -17,16 +17,22 @@ def get_default_state() -> WorldState:
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goal="探索小镇",
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memory=[],
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stance=Stance(optimism=0.6, fear=0.4),
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faction="neutral",
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),
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"bob": AgentState(
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emotion="calm",
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goal="与人交流",
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memory=[],
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stance=Stance(optimism=0.4, fear=0.6),
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faction="neutral",
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),
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},
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events=[],
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global_meter=GlobalMeter(value=0, threshold=100, cooldown=0),
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factions=Factions(
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optimists=FactionData(power=0, members=[]),
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fearful=FactionData(power=0, members=[])
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),
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)
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