feat(engine): 实现阵营博弈机制
- FactionData 新增 threshold 和 skill 字段 - 修改能量累积逻辑:power 跨 tick 累积 - 阈值改为 10,达到后触发阵营技能 - festival 提升情绪,panic 降低情绪 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -47,6 +47,8 @@ class Stance(BaseModel):
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class FactionData(BaseModel):
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"""单个派系的数据"""
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power: int = 0
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threshold: int = 10
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skill: str = ""
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members: List[str] = Field(default_factory=list)
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