feat(engine): 实现阵营博弈机制

- FactionData 新增 threshold 和 skill 字段
- 修改能量累积逻辑:power 跨 tick 累积
- 阈值改为 10,达到后触发阵营技能
- festival 提升情绪,panic 降低情绪

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
empty
2025-12-30 12:10:28 +08:00
parent cec3e95a4b
commit 28976d9672
3 changed files with 20 additions and 16 deletions

View File

@@ -31,8 +31,8 @@ def get_default_state() -> WorldState:
events=[],
global_meter=GlobalMeter(value=0, threshold=100, cooldown=0),
factions=Factions(
optimists=FactionData(power=0, members=[]),
fearful=FactionData(power=0, members=[])
optimists=FactionData(power=0, threshold=10, skill="festival", members=[]),
fearful=FactionData(power=0, threshold=10, skill="panic", members=[])
),
story_arcs=get_default_story_arcs(),
)