style(onboarding): refine bubble tails
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@@ -6,70 +6,55 @@ private enum ChatUIConstants {
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static let bubbleCorner: CGFloat = 18
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}
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private enum ChatBubbleTailSide {
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case left
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case right
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case none
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}
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private struct BubbleTail: Shape {
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enum TailDirection: CaseIterable, Identifiable {
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case topRight
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case topLeft
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case bottomLeft
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case bottomRight
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private struct ChatBubbleShape: Shape {
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let cornerRadius: CGFloat
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let tailSide: ChatBubbleTailSide
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var id: Self { self }
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}
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private let tailWidth: CGFloat = 10
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private let tailHeight: CGFloat = 16
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let direction: TailDirection
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func path(in rect: CGRect) -> Path {
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let hasTail = self.tailSide != .none
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let bubbleRect: CGRect = {
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guard hasTail else { return rect }
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switch self.tailSide {
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case .left:
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return CGRect(
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x: rect.minX + tailWidth,
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y: rect.minY,
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width: rect.width - tailWidth,
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height: rect.height)
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case .right:
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return CGRect(
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x: rect.minX,
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y: rect.minY,
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width: rect.width - tailWidth,
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height: rect.height)
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case .none:
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return rect
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Path { path in
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switch direction {
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case .topRight:
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let startPoint = CGPoint(x: rect.minX, y: rect.maxY)
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path.move(to: startPoint)
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path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
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path.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
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let control1 = CGPoint(x: rect.maxX - rect.maxX / 20, y: rect.minY - rect.maxY / 3)
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let control2 = CGPoint(x: rect.maxX * 5 / 6, y: rect.maxY * 5 / 6)
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path.addCurve(to: startPoint, control1: control1, control2: control2)
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case .topLeft:
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let startPoint = CGPoint(x: rect.maxX, y: rect.maxY)
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path.move(to: startPoint)
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path.addLine(to: CGPoint(x: rect.minX, y: rect.maxY))
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path.addLine(to: CGPoint(x: rect.minX, y: rect.minY))
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let control1 = CGPoint(x: rect.maxX / 20, y: rect.minY - rect.maxY / 3)
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let control2 = CGPoint(x: rect.maxX * 1 / 6, y: rect.maxY * 5 / 6)
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path.addCurve(to: startPoint, control1: control1, control2: control2)
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case .bottomLeft:
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let startPoint = CGPoint(x: rect.minX, y: rect.maxY)
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path.move(to: startPoint)
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path.addLine(to: CGPoint(x: rect.minX, y: rect.minY))
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path.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
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let control1 = CGPoint(x: rect.maxX / 6, y: rect.maxY / 6)
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let control2 = CGPoint(x: rect.minX + rect.maxX / 20, y: rect.maxY + rect.maxY / 3)
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path.addCurve(to: startPoint, control1: control1, control2: control2)
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case .bottomRight:
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let startPoint = CGPoint(x: rect.minX, y: rect.minY)
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path.move(to: startPoint)
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path.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
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path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
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let control1 = CGPoint(x: rect.maxX - rect.maxX / 20, y: rect.maxY + rect.maxY / 3)
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let control2 = CGPoint(x: rect.maxX * 5 / 6, y: rect.maxY * 1 / 6)
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path.addCurve(to: startPoint, control1: control1, control2: control2)
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}
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}()
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var path = Path(roundedRect: bubbleRect, cornerRadius: cornerRadius)
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guard hasTail else { return path }
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let tailBaseY = bubbleRect.maxY - tailHeight - 4
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let tailTipY = bubbleRect.maxY - 6
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switch self.tailSide {
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case .left:
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let start = CGPoint(x: bubbleRect.minX, y: tailBaseY)
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let tip = CGPoint(x: rect.minX + 2, y: tailTipY)
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let end = CGPoint(x: bubbleRect.minX + 2, y: tailTipY + 6)
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path.move(to: start)
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path.addQuadCurve(to: tip, control: CGPoint(x: bubbleRect.minX - 4, y: tailBaseY + 6))
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path.addQuadCurve(to: end, control: CGPoint(x: bubbleRect.minX - 2, y: tailTipY + 8))
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path.closeSubpath()
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case .right:
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let start = CGPoint(x: bubbleRect.maxX, y: tailBaseY)
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let tip = CGPoint(x: rect.maxX - 2, y: tailTipY)
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let end = CGPoint(x: bubbleRect.maxX - 2, y: tailTipY + 6)
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path.move(to: start)
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path.addQuadCurve(to: tip, control: CGPoint(x: bubbleRect.maxX + 4, y: tailBaseY + 6))
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path.addQuadCurve(to: end, control: CGPoint(x: bubbleRect.maxX + 2, y: tailTipY + 8))
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path.closeSubpath()
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case .none:
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break
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}
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return path
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}
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}
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@@ -144,7 +129,25 @@ private struct ChatMessageBody: View {
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.background(self.bubbleBackground)
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.overlay(self.bubbleBorder)
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.clipShape(self.bubbleShape)
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.overlay(alignment: self.tailAlignment) {
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if let tailDirection = self.tailDirection {
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BubbleTail(direction: tailDirection)
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.fill(self.bubbleFillColor)
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.frame(width: self.tailSize.width, height: self.tailSize.height)
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.offset(x: self.tailOffsetX, y: self.tailOffsetY)
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}
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}
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.overlay(alignment: self.tailAlignment) {
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if let tailDirection = self.tailDirection {
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BubbleTail(direction: tailDirection)
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.stroke(self.bubbleBorderColor, lineWidth: self.bubbleBorderWidth)
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.frame(width: self.tailSize.width, height: self.tailSize.height)
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.offset(x: self.tailOffsetX, y: self.tailOffsetY)
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}
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}
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.shadow(color: self.bubbleShadowColor, radius: self.bubbleShadowRadius, y: self.bubbleShadowYOffset)
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.padding(.leading, self.tailPaddingLeading)
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.padding(.trailing, self.tailPaddingTrailing)
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}
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private var primaryText: String {
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@@ -156,45 +159,73 @@ private struct ChatMessageBody: View {
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self.message.content.filter { ($0.type ?? "text") != "text" }
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}
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private var bubbleBackground: AnyShapeStyle {
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let fill: Color
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private var bubbleFillColor: Color {
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if self.isUser {
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fill = ClawdisChatTheme.userBubble
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} else if self.style == .onboarding {
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fill = ClawdisChatTheme.onboardingAssistantBubble
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} else {
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fill = ClawdisChatTheme.assistantBubble
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return ClawdisChatTheme.userBubble
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}
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return AnyShapeStyle(fill)
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if self.style == .onboarding {
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return ClawdisChatTheme.onboardingAssistantBubble
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}
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return ClawdisChatTheme.assistantBubble
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}
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private var bubbleBackground: AnyShapeStyle {
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AnyShapeStyle(self.bubbleFillColor)
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}
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private var bubbleBorderColor: Color {
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if self.isUser {
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return Color.white.opacity(0.12)
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}
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if self.style == .onboarding {
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return ClawdisChatTheme.onboardingAssistantBorder
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}
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return Color.black.opacity(0.08)
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}
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private var bubbleBorderWidth: CGFloat {
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if self.isUser { return 0.5 }
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if self.style == .onboarding { return 0.8 }
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return 1
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}
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private var bubbleBorder: some View {
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let borderColor: Color
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let lineWidth: CGFloat
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if self.isUser {
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borderColor = Color.white.opacity(0.12)
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lineWidth = 0.5
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} else if self.style == .onboarding {
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borderColor = ClawdisChatTheme.onboardingAssistantBorder
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lineWidth = 0.8
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} else {
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borderColor = Color.black.opacity(0.08)
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lineWidth = 1
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}
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return RoundedRectangle(cornerRadius: ChatUIConstants.bubbleCorner, style: .continuous)
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.strokeBorder(borderColor, lineWidth: lineWidth)
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RoundedRectangle(cornerRadius: ChatUIConstants.bubbleCorner, style: .continuous)
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.strokeBorder(self.bubbleBorderColor, lineWidth: self.bubbleBorderWidth)
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.clipShape(self.bubbleShape)
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}
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private var bubbleShape: ChatBubbleShape {
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let tailSide: ChatBubbleTailSide
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if self.style == .onboarding {
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tailSide = self.isUser ? .right : .left
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} else {
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tailSide = .none
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}
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return ChatBubbleShape(cornerRadius: ChatUIConstants.bubbleCorner, tailSide: tailSide)
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private var bubbleShape: RoundedRectangle {
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RoundedRectangle(cornerRadius: ChatUIConstants.bubbleCorner, style: .continuous)
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}
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private var tailDirection: BubbleTail.TailDirection? {
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guard self.style == .onboarding else { return nil }
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return self.isUser ? .bottomRight : .bottomLeft
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}
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private var tailAlignment: Alignment {
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self.isUser ? .bottomTrailing : .bottomLeading
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}
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private var tailSize: CGSize {
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CGSize(width: 16, height: 22)
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}
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private var tailOffsetX: CGFloat {
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self.isUser ? 6 : -6
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}
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private var tailOffsetY: CGFloat {
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4
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}
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private var tailPaddingLeading: CGFloat {
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self.style == .onboarding && !self.isUser ? 6 : 0
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}
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private var tailPaddingTrailing: CGFloat {
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self.style == .onboarding && self.isUser ? 6 : 0
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}
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private var bubbleShadowColor: Color {
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