fix: address swiftlint warnings
This commit is contained in:
@@ -257,54 +257,37 @@ enum CritterIconRenderer {
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private struct Canvas {
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let w: CGFloat
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let h: CGFloat
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let stepX: CGFloat
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let stepY: CGFloat
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let snapX: (CGFloat) -> CGFloat
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let snapY: (CGFloat) -> CGFloat
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let context: CGContext
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}
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static func makeIcon(
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blink: CGFloat,
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legWiggle: CGFloat = 0,
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earWiggle: CGFloat = 0,
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earScale: CGFloat = 1,
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earHoles: Bool = false,
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eyesClosedLines: Bool = false,
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badge: Badge? = nil) -> NSImage
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{
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// Force a 36×36px backing store (2× for the 18pt logical canvas) so the menu bar icon stays crisp on Retina.
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let pixelsWide = 36
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let pixelsHigh = 36
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guard let rep = NSBitmapImageRep(
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bitmapDataPlanes: nil,
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pixelsWide: pixelsWide,
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pixelsHigh: pixelsHigh,
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bitsPerSample: 8,
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samplesPerPixel: 4,
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hasAlpha: true,
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isPlanar: false,
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colorSpaceName: .deviceRGB,
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bitmapFormat: [],
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bytesPerRow: 0,
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bitsPerPixel: 0)
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else {
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return NSImage(size: self.size)
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}
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rep.size = self.size
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private struct Geometry {
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let bodyRect: CGRect
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let bodyCorner: CGFloat
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let leftEarRect: CGRect
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let rightEarRect: CGRect
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let earCorner: CGFloat
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let earW: CGFloat
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let earH: CGFloat
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let legW: CGFloat
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let legH: CGFloat
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let legSpacing: CGFloat
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let legStartX: CGFloat
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let legYBase: CGFloat
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let legLift: CGFloat
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let legHeightScale: CGFloat
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let eyeW: CGFloat
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let eyeY: CGFloat
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let eyeOffset: CGFloat
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NSGraphicsContext.saveGraphicsState()
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if let context = NSGraphicsContext(bitmapImageRep: rep) {
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NSGraphicsContext.current = context
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context.imageInterpolation = .none
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context.cgContext.setShouldAntialias(false)
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defer { NSGraphicsContext.restoreGraphicsState() }
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let stepX = self.size.width / max(CGFloat(rep.pixelsWide), 1)
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let stepY = self.size.height / max(CGFloat(rep.pixelsHigh), 1)
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let snapX: (CGFloat) -> CGFloat = { ($0 / stepX).rounded() * stepX }
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let snapY: (CGFloat) -> CGFloat = { ($0 / stepY).rounded() * stepY }
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let w = snapX(size.width)
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let h = snapY(size.height)
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init(canvas: Canvas, legWiggle: CGFloat, earWiggle: CGFloat, earScale: CGFloat) {
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let w = canvas.w
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let h = canvas.h
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let snapX = canvas.snapX
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let snapY = canvas.snapY
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let bodyW = snapX(w * 0.78)
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let bodyH = snapY(h * 0.58)
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@@ -333,133 +316,77 @@ enum CritterIconRenderer {
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let legStartX = snapX((w - legsWidth) / 2)
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let legLift = snapY(legH * 0.35 * legWiggle)
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let legYBase = snapY(bodyY - legH + h * 0.05)
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let legHeightScale = 1 - 0.12 * legWiggle
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let eyeW = snapX(bodyW * 0.2)
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let eyeY = snapY(bodyY + bodyH * 0.56)
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let eyeOffset = snapX(bodyW * 0.24)
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context.cgContext.setFillColor(NSColor.labelColor.cgColor)
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self.bodyRect = CGRect(x: bodyX, y: bodyY, width: bodyW, height: bodyH)
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self.bodyCorner = bodyCorner
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self.leftEarRect = leftEarRect
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self.rightEarRect = rightEarRect
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self.earCorner = earCorner
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self.earW = earW
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self.earH = earH
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self.legW = legW
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self.legH = legH
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self.legSpacing = legSpacing
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self.legStartX = legStartX
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self.legYBase = legYBase
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self.legLift = legLift
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self.legHeightScale = legHeightScale
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self.eyeW = eyeW
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self.eyeY = eyeY
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self.eyeOffset = eyeOffset
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}
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}
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context.cgContext.addPath(CGPath(
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roundedRect: CGRect(x: bodyX, y: bodyY, width: bodyW, height: bodyH),
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cornerWidth: bodyCorner,
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cornerHeight: bodyCorner,
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transform: nil))
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context.cgContext.addPath(CGPath(
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roundedRect: leftEarRect,
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cornerWidth: earCorner,
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cornerHeight: earCorner,
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transform: nil))
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context.cgContext.addPath(CGPath(
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roundedRect: rightEarRect,
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cornerWidth: earCorner,
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cornerHeight: earCorner,
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transform: nil))
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for i in 0..<4 {
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let x = legStartX + CGFloat(i) * (legW + legSpacing)
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let lift = (i % 2 == 0 ? legLift : -legLift)
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let rect = CGRect(
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x: x,
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y: legYBase + lift,
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width: legW,
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height: legH * (1 - 0.12 * legWiggle))
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context.cgContext.addPath(CGPath(
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roundedRect: rect,
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cornerWidth: legW * 0.34,
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cornerHeight: legW * 0.34,
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transform: nil))
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}
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context.cgContext.fillPath()
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private struct FaceOptions {
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let blink: CGFloat
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let earHoles: Bool
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let earScale: CGFloat
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let eyesClosedLines: Bool
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}
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context.cgContext.saveGState()
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context.cgContext.setBlendMode(CGBlendMode.clear)
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let leftCenter = CGPoint(x: snapX(w / 2 - eyeOffset), y: snapY(eyeY))
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let rightCenter = CGPoint(x: snapX(w / 2 + eyeOffset), y: snapY(eyeY))
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if earHoles || earScale > 1.05 {
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let holeW = snapX(earW * 0.6)
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let holeH = snapY(earH * 0.46)
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let holeCorner = snapX(holeW * 0.34)
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let leftHoleRect = CGRect(
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x: snapX(leftEarRect.midX - holeW / 2),
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y: snapY(leftEarRect.midY - holeH / 2 + earH * 0.04),
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width: holeW,
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height: holeH)
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let rightHoleRect = CGRect(
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x: snapX(rightEarRect.midX - holeW / 2),
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y: snapY(rightEarRect.midY - holeH / 2 + earH * 0.04),
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width: holeW,
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height: holeH)
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context.cgContext.addPath(CGPath(
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roundedRect: leftHoleRect,
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cornerWidth: holeCorner,
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cornerHeight: holeCorner,
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transform: nil))
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context.cgContext.addPath(CGPath(
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roundedRect: rightHoleRect,
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cornerWidth: holeCorner,
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cornerHeight: holeCorner,
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transform: nil))
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}
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if eyesClosedLines {
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let lineW = snapX(eyeW * 0.95)
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let lineH = snapY(max(stepY * 2, bodyH * 0.06))
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let corner = snapX(lineH * 0.6)
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let leftRect = CGRect(
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x: snapX(leftCenter.x - lineW / 2),
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y: snapY(leftCenter.y - lineH / 2),
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width: lineW,
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height: lineH)
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let rightRect = CGRect(
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x: snapX(rightCenter.x - lineW / 2),
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y: snapY(rightCenter.y - lineH / 2),
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width: lineW,
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height: lineH)
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context.cgContext.addPath(CGPath(
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roundedRect: leftRect,
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cornerWidth: corner,
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cornerHeight: corner,
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transform: nil))
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context.cgContext.addPath(CGPath(
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roundedRect: rightRect,
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cornerWidth: corner,
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cornerHeight: corner,
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transform: nil))
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} else {
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let eyeOpen = max(0.05, 1 - blink)
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let eyeH = snapY(bodyH * 0.26 * eyeOpen)
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let left = CGMutablePath()
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left.move(to: CGPoint(x: snapX(leftCenter.x - eyeW / 2), y: snapY(leftCenter.y - eyeH)))
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left.addLine(to: CGPoint(x: snapX(leftCenter.x + eyeW / 2), y: snapY(leftCenter.y)))
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left.addLine(to: CGPoint(x: snapX(leftCenter.x - eyeW / 2), y: snapY(leftCenter.y + eyeH)))
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left.closeSubpath()
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let right = CGMutablePath()
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right.move(to: CGPoint(x: snapX(rightCenter.x + eyeW / 2), y: snapY(rightCenter.y - eyeH)))
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right.addLine(to: CGPoint(x: snapX(rightCenter.x - eyeW / 2), y: snapY(rightCenter.y)))
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right.addLine(to: CGPoint(x: snapX(rightCenter.x + eyeW / 2), y: snapY(rightCenter.y + eyeH)))
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right.closeSubpath()
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context.cgContext.addPath(left)
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context.cgContext.addPath(right)
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}
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context.cgContext.fillPath()
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context.cgContext.restoreGState()
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if let badge {
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self.drawBadge(
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badge,
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canvas: Canvas(w: w, h: h, snapX: snapX, snapY: snapY, context: context.cgContext))
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}
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} else {
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NSGraphicsContext.restoreGraphicsState()
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static func makeIcon(
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blink: CGFloat,
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legWiggle: CGFloat = 0,
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earWiggle: CGFloat = 0,
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earScale: CGFloat = 1,
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earHoles: Bool = false,
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eyesClosedLines: Bool = false,
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badge: Badge? = nil) -> NSImage
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{
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guard let rep = self.makeBitmapRep() else {
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return NSImage(size: self.size)
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}
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rep.size = self.size
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NSGraphicsContext.saveGraphicsState()
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defer { NSGraphicsContext.restoreGraphicsState() }
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guard let context = NSGraphicsContext(bitmapImageRep: rep) else {
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return NSImage(size: self.size)
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}
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NSGraphicsContext.current = context
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context.imageInterpolation = .none
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context.cgContext.setShouldAntialias(false)
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let canvas = self.makeCanvas(for: rep, context: context)
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let geometry = Geometry(canvas: canvas, legWiggle: legWiggle, earWiggle: earWiggle, earScale: earScale)
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self.drawBody(in: canvas, geometry: geometry)
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let face = FaceOptions(
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blink: blink,
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earHoles: earHoles,
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earScale: earScale,
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eyesClosedLines: eyesClosedLines)
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self.drawFace(in: canvas, geometry: geometry, options: face)
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if let badge {
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self.drawBadge(badge, canvas: canvas)
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}
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let image = NSImage(size: size)
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image.addRepresentation(rep)
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@@ -467,6 +394,181 @@ enum CritterIconRenderer {
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return image
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}
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private static func makeBitmapRep() -> NSBitmapImageRep? {
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// Force a 36×36px backing store (2× for the 18pt logical canvas) so the menu bar icon stays crisp on Retina.
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let pixelsWide = 36
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let pixelsHigh = 36
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return NSBitmapImageRep(
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bitmapDataPlanes: nil,
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pixelsWide: pixelsWide,
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pixelsHigh: pixelsHigh,
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bitsPerSample: 8,
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samplesPerPixel: 4,
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hasAlpha: true,
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isPlanar: false,
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colorSpaceName: .deviceRGB,
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bitmapFormat: [],
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bytesPerRow: 0,
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bitsPerPixel: 0)
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}
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private static func makeCanvas(for rep: NSBitmapImageRep, context: NSGraphicsContext) -> Canvas {
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let stepX = self.size.width / max(CGFloat(rep.pixelsWide), 1)
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let stepY = self.size.height / max(CGFloat(rep.pixelsHigh), 1)
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let snapX: (CGFloat) -> CGFloat = { ($0 / stepX).rounded() * stepX }
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let snapY: (CGFloat) -> CGFloat = { ($0 / stepY).rounded() * stepY }
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let w = snapX(size.width)
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let h = snapY(size.height)
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return Canvas(
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w: w,
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h: h,
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stepX: stepX,
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stepY: stepY,
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snapX: snapX,
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snapY: snapY,
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context: context.cgContext)
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}
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private static func drawBody(in canvas: Canvas, geometry: Geometry) {
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canvas.context.setFillColor(NSColor.labelColor.cgColor)
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canvas.context.addPath(CGPath(
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roundedRect: geometry.bodyRect,
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cornerWidth: geometry.bodyCorner,
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cornerHeight: geometry.bodyCorner,
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transform: nil))
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canvas.context.addPath(CGPath(
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roundedRect: geometry.leftEarRect,
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cornerWidth: geometry.earCorner,
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cornerHeight: geometry.earCorner,
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transform: nil))
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canvas.context.addPath(CGPath(
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roundedRect: geometry.rightEarRect,
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cornerWidth: geometry.earCorner,
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cornerHeight: geometry.earCorner,
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transform: nil))
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for i in 0..<4 {
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let x = geometry.legStartX + CGFloat(i) * (geometry.legW + geometry.legSpacing)
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let lift = i % 2 == 0 ? geometry.legLift : -geometry.legLift
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let rect = CGRect(
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x: x,
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y: geometry.legYBase + lift,
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width: geometry.legW,
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height: geometry.legH * geometry.legHeightScale)
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canvas.context.addPath(CGPath(
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roundedRect: rect,
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cornerWidth: geometry.legW * 0.34,
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cornerHeight: geometry.legW * 0.34,
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transform: nil))
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}
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canvas.context.fillPath()
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}
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private static func drawFace(
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in canvas: Canvas,
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geometry: Geometry,
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options: FaceOptions)
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{
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canvas.context.saveGState()
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canvas.context.setBlendMode(.clear)
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let leftCenter = CGPoint(
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x: canvas.snapX(canvas.w / 2 - geometry.eyeOffset),
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y: canvas.snapY(geometry.eyeY))
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let rightCenter = CGPoint(
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x: canvas.snapX(canvas.w / 2 + geometry.eyeOffset),
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y: canvas.snapY(geometry.eyeY))
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if options.earHoles || options.earScale > 1.05 {
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let holeW = canvas.snapX(geometry.earW * 0.6)
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let holeH = canvas.snapY(geometry.earH * 0.46)
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let holeCorner = canvas.snapX(holeW * 0.34)
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let leftHoleRect = CGRect(
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x: canvas.snapX(geometry.leftEarRect.midX - holeW / 2),
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y: canvas.snapY(geometry.leftEarRect.midY - holeH / 2 + geometry.earH * 0.04),
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width: holeW,
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height: holeH)
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let rightHoleRect = CGRect(
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x: canvas.snapX(geometry.rightEarRect.midX - holeW / 2),
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y: canvas.snapY(geometry.rightEarRect.midY - holeH / 2 + geometry.earH * 0.04),
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width: holeW,
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height: holeH)
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canvas.context.addPath(CGPath(
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roundedRect: leftHoleRect,
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cornerWidth: holeCorner,
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cornerHeight: holeCorner,
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transform: nil))
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canvas.context.addPath(CGPath(
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roundedRect: rightHoleRect,
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cornerWidth: holeCorner,
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cornerHeight: holeCorner,
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transform: nil))
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}
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if options.eyesClosedLines {
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let lineW = canvas.snapX(geometry.eyeW * 0.95)
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let lineH = canvas.snapY(max(canvas.stepY * 2, geometry.bodyRect.height * 0.06))
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let corner = canvas.snapX(lineH * 0.6)
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let leftRect = CGRect(
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x: canvas.snapX(leftCenter.x - lineW / 2),
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y: canvas.snapY(leftCenter.y - lineH / 2),
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width: lineW,
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height: lineH)
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let rightRect = CGRect(
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x: canvas.snapX(rightCenter.x - lineW / 2),
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y: canvas.snapY(rightCenter.y - lineH / 2),
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width: lineW,
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height: lineH)
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canvas.context.addPath(CGPath(
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roundedRect: leftRect,
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cornerWidth: corner,
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cornerHeight: corner,
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transform: nil))
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canvas.context.addPath(CGPath(
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roundedRect: rightRect,
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cornerWidth: corner,
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cornerHeight: corner,
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transform: nil))
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} else {
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let eyeOpen = max(0.05, 1 - options.blink)
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let eyeH = canvas.snapY(geometry.bodyRect.height * 0.26 * eyeOpen)
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let left = CGMutablePath()
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left.move(to: CGPoint(
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x: canvas.snapX(leftCenter.x - geometry.eyeW / 2),
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y: canvas.snapY(leftCenter.y - eyeH)))
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left.addLine(to: CGPoint(
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x: canvas.snapX(leftCenter.x + geometry.eyeW / 2),
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y: canvas.snapY(leftCenter.y)))
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left.addLine(to: CGPoint(
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x: canvas.snapX(leftCenter.x - geometry.eyeW / 2),
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y: canvas.snapY(leftCenter.y + eyeH)))
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left.closeSubpath()
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let right = CGMutablePath()
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right.move(to: CGPoint(
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x: canvas.snapX(rightCenter.x + geometry.eyeW / 2),
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y: canvas.snapY(rightCenter.y - eyeH)))
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right.addLine(to: CGPoint(
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x: canvas.snapX(rightCenter.x - geometry.eyeW / 2),
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y: canvas.snapY(rightCenter.y)))
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right.addLine(to: CGPoint(
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x: canvas.snapX(rightCenter.x + geometry.eyeW / 2),
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y: canvas.snapY(rightCenter.y + eyeH)))
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right.closeSubpath()
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canvas.context.addPath(left)
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canvas.context.addPath(right)
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}
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|
||||
canvas.context.fillPath()
|
||||
canvas.context.restoreGState()
|
||||
}
|
||||
|
||||
private static func drawBadge(_ badge: Badge, canvas: Canvas) {
|
||||
let strength: CGFloat = switch badge.prominence {
|
||||
case .primary: 1.0
|
||||
|
||||
@@ -72,6 +72,14 @@ actor VoiceWakeRuntime {
|
||||
let sendChime: VoiceWakeChime
|
||||
}
|
||||
|
||||
private struct RecognitionUpdate {
|
||||
let transcript: String?
|
||||
let segments: [WakeWordSegment]
|
||||
let isFinal: Bool
|
||||
let error: Error?
|
||||
let generation: Int
|
||||
}
|
||||
|
||||
func refresh(state: AppState) async {
|
||||
let snapshot = await MainActor.run { () -> (Bool, RuntimeConfig) in
|
||||
let enabled = state.swabbleEnabled
|
||||
@@ -154,13 +162,13 @@ actor VoiceWakeRuntime {
|
||||
.map { WakeWordSpeechSegments.from(transcription: result.bestTranscription, transcript: $0) }
|
||||
} ?? []
|
||||
let isFinal = result?.isFinal ?? false
|
||||
Task { await self.handleRecognition(
|
||||
let update = RecognitionUpdate(
|
||||
transcript: transcript,
|
||||
segments: segments,
|
||||
isFinal: isFinal,
|
||||
error: error,
|
||||
config: config,
|
||||
generation: generation) }
|
||||
generation: generation)
|
||||
Task { await self.handleRecognition(update, config: config) }
|
||||
}
|
||||
|
||||
self.logger.info("voicewake runtime started")
|
||||
@@ -212,22 +220,15 @@ actor VoiceWakeRuntime {
|
||||
self.recognizer = SFSpeechRecognizer(locale: locale)
|
||||
}
|
||||
|
||||
private func handleRecognition(
|
||||
transcript: String?,
|
||||
segments: [WakeWordSegment],
|
||||
isFinal: Bool,
|
||||
error: Error?,
|
||||
config: RuntimeConfig,
|
||||
generation: Int) async
|
||||
{
|
||||
if generation != self.recognitionGeneration {
|
||||
private func handleRecognition(_ update: RecognitionUpdate, config: RuntimeConfig) async {
|
||||
if update.generation != self.recognitionGeneration {
|
||||
return // stale callback from a superseded recognizer session
|
||||
}
|
||||
if let error {
|
||||
if let error = update.error {
|
||||
self.logger.debug("voicewake recognition error: \(error.localizedDescription, privacy: .public)")
|
||||
}
|
||||
|
||||
guard let transcript else { return }
|
||||
guard let transcript = update.transcript else { return }
|
||||
|
||||
let now = Date()
|
||||
if !transcript.isEmpty {
|
||||
@@ -240,7 +241,7 @@ actor VoiceWakeRuntime {
|
||||
triggers: config.triggers)
|
||||
self.capturedTranscript = trimmed
|
||||
self.updateHeardBeyondTrigger(withTrimmed: trimmed)
|
||||
if isFinal {
|
||||
if update.isFinal {
|
||||
self.committedTranscript = trimmed
|
||||
self.volatileTranscript = ""
|
||||
} else {
|
||||
@@ -250,7 +251,7 @@ actor VoiceWakeRuntime {
|
||||
let attributed = Self.makeAttributed(
|
||||
committed: self.committedTranscript,
|
||||
volatile: self.volatileTranscript,
|
||||
isFinal: isFinal)
|
||||
isFinal: update.isFinal)
|
||||
let snapshot = self.committedTranscript + self.volatileTranscript
|
||||
if let token = self.overlayToken {
|
||||
await MainActor.run {
|
||||
@@ -266,7 +267,7 @@ actor VoiceWakeRuntime {
|
||||
if self.isCapturing { return }
|
||||
|
||||
let gateConfig = WakeWordGateConfig(triggers: config.triggers)
|
||||
if let match = WakeWordGate.match(transcript: transcript, segments: segments, config: gateConfig) {
|
||||
if let match = WakeWordGate.match(transcript: transcript, segments: update.segments, config: gateConfig) {
|
||||
if let cooldown = cooldownUntil, now < cooldown {
|
||||
return
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user