chore: bundle mac app and custom menu icon
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -6,6 +6,5 @@ coverage
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.pnpm-store
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**/.DS_Store
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apps/macos/.build/
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apps/macos/Assets.xcassets/LobsterTemplate.imageset/lobster-template.pdf
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bin/clawdis-mac
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apps/macos/.build-local/
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@@ -1,16 +0,0 @@
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{
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"images" : [
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{
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"filename" : "lobster-template.pdf",
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"idiom" : "mac",
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"scale" : "2x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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},
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"properties" : {
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"template-rendering-intent" : "template"
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}
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}
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@@ -3,6 +3,7 @@ import ApplicationServices
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import AsyncXPCConnection
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import ClawdisIPC
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import Foundation
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import class Foundation.Bundle
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import OSLog
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import CoreGraphics
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@preconcurrency import ScreenCaptureKit
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@@ -380,15 +381,51 @@ private struct LobsterStatusLabel: View {
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var isPaused: Bool
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var body: some View {
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let imageView: Image = {
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if let img = NSImage(named: "LobsterTemplate") {
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img.isTemplate = true
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return Image(nsImage: img).renderingMode(.template)
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}
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return Image(systemName: "antenna.radiowaves.left.and.right")
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}()
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LobsterGlyph()
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.frame(width: 16, height: 16)
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.foregroundStyle(isPaused ? .secondary : .primary)
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}
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}
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return imageView.foregroundStyle(isPaused ? .secondary : .primary)
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struct LobsterGlyph: View {
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var body: some View {
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GeometryReader { geo in
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let w = geo.size.width
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let h = geo.size.height
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let midX = w / 2
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let midY = h / 2
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ZStack {
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// Body
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Capsule()
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.frame(width: w * 0.4, height: h * 0.55)
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.offset(y: h * 0.05)
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// Claws
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Capsule(style: .continuous)
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.frame(width: w * 0.22, height: h * 0.28)
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.rotationEffect(.degrees(-25))
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.offset(x: -w * 0.32, y: -h * 0.05)
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Capsule(style: .continuous)
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.frame(width: w * 0.22, height: h * 0.28)
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.rotationEffect(.degrees(25))
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.offset(x: w * 0.32, y: -h * 0.05)
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// Antennae
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Path { p in
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p.move(to: CGPoint(x: midX - w * 0.08, y: midY - h * 0.35))
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p.addQuadCurve(to: CGPoint(x: midX - w * 0.18, y: midY - h * 0.6), control: CGPoint(x: midX - w * 0.2, y: midY - h * 0.45))
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p.move(to: CGPoint(x: midX + w * 0.08, y: midY - h * 0.35))
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p.addQuadCurve(to: CGPoint(x: midX + w * 0.18, y: midY - h * 0.6), control: CGPoint(x: midX + w * 0.2, y: midY - h * 0.45))
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}
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.stroke(lineWidth: 1.2)
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// Tail segments
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VStack(spacing: h * 0.04) {
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Capsule().frame(width: w * 0.26, height: h * 0.12)
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Capsule().frame(width: w * 0.22, height: h * 0.11)
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Capsule().frame(width: w * 0.18, height: h * 0.1)
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}
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.offset(y: h * 0.18)
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}
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}
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}
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}
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52
scripts/package-mac-app.sh
Executable file
52
scripts/package-mac-app.sh
Executable file
@@ -0,0 +1,52 @@
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#!/usr/bin/env bash
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set -euo pipefail
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# Build and bundle Clawdis into a minimal .app we can open.
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# Outputs to dist/Clawdis.app
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ROOT_DIR="$(cd "$(dirname "$0")/.." && pwd)"
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APP_ROOT="$ROOT_DIR/dist/Clawdis.app"
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BUILD_PATH="$ROOT_DIR/apps/macos/.build-local"
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PRODUCT="Clawdis"
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cd "$ROOT_DIR/apps/macos"
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echo "🔨 Building $PRODUCT (debug)"
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swift build -c debug --product "$PRODUCT" --build-path "$BUILD_PATH"
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BIN="$BUILD_PATH/debug/$PRODUCT"
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echo "🧹 Cleaning old app bundle"
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rm -rf "$APP_ROOT"
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mkdir -p "$APP_ROOT/Contents/MacOS"
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mkdir -p "$APP_ROOT/Contents/Resources"
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echo "📄 Writing Info.plist"
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cat > "$APP_ROOT/Contents/Info.plist" <<'PLIST'
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleIdentifier</key>
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<string>com.steipete.clawdis</string>
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<key>CFBundleName</key>
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<string>Clawdis</string>
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<key>CFBundleExecutable</key>
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<string>Clawdis</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>LSMinimumSystemVersion</key>
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<string>15.0</string>
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<key>LSUIElement</key>
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<true/>
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</dict>
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</plist>
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PLIST
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echo "🚚 Copying binary"
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cp "$BIN" "$APP_ROOT/Contents/MacOS/Clawdis"
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chmod +x "$APP_ROOT/Contents/MacOS/Clawdis"
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echo "✅ Bundle ready at $APP_ROOT"
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echo "🚀 Launching app"
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open "$APP_ROOT"
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