refactor: optimize data cleanup functions in director console
- Add redrawCurrentRound() method to clear current round winners - Add /api/admin/lottery/redraw API endpoint - Rename "重置" to "重置本轮" (reset current round state only) - Add "重抽本轮" button (clear winners and allow re-draw) - Rename "紧急操作" to "数据管理" with clearer button labels - Change "高级清理" to collapsible "开发者选项" - Update confirmation modal text for clarity Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -41,6 +41,15 @@ const confirmResetCode = ref('');
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const showResetModal = ref(false);
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const resetScope = ref<'all' | 'voting' | 'lottery'>('all');
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// Advanced cleanup state
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const showAdvancedCleanupModal = ref(false);
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const confirmCleanupCode = ref('');
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const cleanupLoading = ref(false);
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const cleanupOptions = ref({
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lottery: { redis: true, mysql: true },
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voting: { redis: false, mysql: false },
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});
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// Toast notification state
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const toast = ref<{ show: boolean; message: string; type: 'error' | 'success' | 'info' }>({
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show: false,
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@@ -237,7 +246,7 @@ function goBack() {
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}
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// Phase control
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function setPhase(phase: 'IDLE' | 'VOTING' | 'LOTTERY' | 'RESULTS') {
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function setPhase(phase: 'IDLE' | 'VOTING' | 'LOTTERY' | 'RESULTS' | 'LOTTERY_RESULTS') {
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admin.setPhase(phase);
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}
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@@ -315,6 +324,28 @@ const resetLottery = debounceLeading(() => {
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admin.controlLottery('reset');
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}, 500);
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// Redraw current round
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const showRedrawConfirm = ref(false);
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async function redrawCurrentRound() {
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try {
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const res = await fetch('/api/admin/lottery/redraw', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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});
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const data = await res.json();
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if (data.success) {
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showToast(data.message || '本轮已重置,可重新抽取', 'success');
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} else {
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showToast(data.error || '重抽失败', 'error');
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}
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} catch (e) {
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showToast('网络错误', 'error');
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} finally {
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showRedrawConfirm.value = false;
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}
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}
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// Emergency reset
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function openResetModal(scope: 'all' | 'voting' | 'lottery') {
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resetScope.value = scope;
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@@ -333,6 +364,54 @@ function cancelReset() {
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confirmResetCode.value = '';
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}
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// Advanced cleanup
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function openAdvancedCleanupModal() {
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confirmCleanupCode.value = '';
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cleanupOptions.value = {
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lottery: { redis: true, mysql: true },
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voting: { redis: false, mysql: false },
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};
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showAdvancedCleanupModal.value = true;
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}
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function cancelAdvancedCleanup() {
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showAdvancedCleanupModal.value = false;
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confirmCleanupCode.value = '';
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}
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async function confirmAdvancedCleanup() {
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if (confirmCleanupCode.value !== 'ADVANCED_CLEANUP') return;
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cleanupLoading.value = true;
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try {
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const res = await fetch('/api/admin/cleanup', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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lottery: cleanupOptions.value.lottery,
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voting: cleanupOptions.value.voting,
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confirmCode: confirmCleanupCode.value,
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}),
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});
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const data = await res.json();
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if (data.success) {
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const results = data.data;
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let message = '清理完成:';
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if (results.lottery?.mysql) message += `抽奖数据 ${results.lottery.dbCount} 条;`;
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if (results.voting?.mysql) message += `投票数据 ${results.voting.dbCount} 条;`;
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showToast(message, 'success');
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} else {
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showToast(data.error || '清理失败', 'error');
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}
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} catch (e) {
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showToast('网络错误', 'error');
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} finally {
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cleanupLoading.value = false;
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showAdvancedCleanupModal.value = false;
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confirmCleanupCode.value = '';
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}
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}
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// Music control
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function toggleMusic() {
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if (admin.musicPlaying) {
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@@ -379,6 +458,7 @@ const phaseLabel = computed(() => {
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case 'VOTING': return '投票中';
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case 'LOTTERY': return '抽奖中';
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case 'RESULTS': return '结果展示';
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case 'LOTTERY_RESULTS': return '抽奖结果';
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default: return '未知';
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}
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});
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@@ -643,7 +723,13 @@ onMounted(() => {
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:disabled="admin.pendingAction === 'lottery_reset'"
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@click="resetLottery"
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>
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重置
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重置本轮
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</button>
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<button
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class="ctrl-btn warning"
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@click="showRedrawConfirm = true"
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>
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重抽本轮
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</button>
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</div>
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</div>
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@@ -800,6 +886,13 @@ onMounted(() => {
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>
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结果展示
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</button>
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<button
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class="ctrl-btn"
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:class="{ active: admin.systemPhase === 'LOTTERY_RESULTS' }"
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@click="setPhase('LOTTERY_RESULTS')"
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>
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抽奖结果
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</button>
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</div>
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</div>
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@@ -833,15 +926,25 @@ onMounted(() => {
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</div>
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</div>
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<!-- Developer Options (Collapsible) -->
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<details class="control-group dev-options">
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<summary><h4>开发者选项</h4></summary>
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<div class="button-group">
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<button class="ctrl-btn warning-outline" @click="openAdvancedCleanupModal">
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高级数据清理
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</button>
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</div>
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</details>
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<!-- Emergency Reset -->
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<div class="control-group danger-zone">
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<h4>紧急操作</h4>
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<h4>数据管理</h4>
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<div class="button-group">
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<button class="ctrl-btn danger-outline" @click="openResetModal('voting')">
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重置投票
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清空投票数据
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</button>
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<button class="ctrl-btn danger-outline" @click="openResetModal('lottery')">
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重置抽奖
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清空抽奖数据
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</button>
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<button class="ctrl-btn danger" @click="openResetModal('all')">
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全部重置
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@@ -855,12 +958,12 @@ onMounted(() => {
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<!-- Reset Confirmation Modal -->
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<div v-if="showResetModal" class="modal-overlay" @click.self="cancelReset">
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<div class="modal">
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<h3>确认重置</h3>
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<h3>确认操作</h3>
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<p>
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您即将重置
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您即将清空
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<strong>{{ resetScope === 'all' ? '所有数据' : resetScope === 'voting' ? '投票数据' : '抽奖数据' }}</strong>
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</p>
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<p class="warning-text">此操作不可撤销!</p>
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<p class="warning-text">此操作将清除 Redis 缓存和数据库记录,不可撤销!</p>
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<div class="modal-input">
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<label>请输入 <code>RESET</code> 确认:</label>
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<input
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@@ -882,6 +985,86 @@ onMounted(() => {
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</div>
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</div>
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</div>
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<!-- Redraw Confirmation Modal -->
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<div v-if="showRedrawConfirm" class="modal-overlay" @click.self="showRedrawConfirm = false">
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<div class="modal">
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<h3>确认重抽本轮</h3>
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<p>您即将清除<strong>第{{ admin.lotteryRound }}轮</strong>的中奖者记录</p>
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<p class="warning-text">清除后可重新抽取本轮,此操作不可撤销!</p>
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<div class="modal-actions">
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<button class="ctrl-btn outline" @click="showRedrawConfirm = false">取消</button>
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<button class="ctrl-btn warning" @click="redrawCurrentRound">
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确认重抽
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</button>
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</div>
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</div>
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</div>
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<!-- Advanced Cleanup Modal -->
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<div v-if="showAdvancedCleanupModal" class="modal-overlay" @click.self="cancelAdvancedCleanup">
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<div class="modal cleanup-modal">
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<h3>高级数据清理</h3>
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<p>选择要清理的数据类型和存储层:</p>
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<div class="cleanup-sections">
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<!-- Lottery Cleanup Options -->
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<div class="cleanup-section">
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<h4>🎁 抽奖数据</h4>
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<div class="cleanup-options">
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<label class="checkbox-label">
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<input type="checkbox" v-model="cleanupOptions.lottery.redis" />
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<span>Redis 缓存</span>
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<small>(中奖者集合、抽奖历史)</small>
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</label>
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<label class="checkbox-label">
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<input type="checkbox" v-model="cleanupOptions.lottery.mysql" />
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<span>MySQL 数据库</span>
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<small>(中奖记录、抽奖会话)</small>
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</label>
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</div>
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</div>
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<!-- Voting Cleanup Options -->
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<div class="cleanup-section">
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<h4>🗳️ 投票数据</h4>
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<div class="cleanup-options">
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<label class="checkbox-label">
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<input type="checkbox" v-model="cleanupOptions.voting.redis" />
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<span>Redis 缓存</span>
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<small>(实时票数、排行榜)</small>
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</label>
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<label class="checkbox-label">
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<input type="checkbox" v-model="cleanupOptions.voting.mysql" />
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<span>MySQL 数据库</span>
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<small>(投票记录、票数统计)</small>
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</label>
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</div>
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</div>
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</div>
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<p class="warning-text">⚠️ 此操作不可撤销!系统状态将保持不变。</p>
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<div class="modal-input">
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<label>请输入 <code>ADVANCED_CLEANUP</code> 确认:</label>
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<input
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v-model="confirmCleanupCode"
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type="text"
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placeholder="ADVANCED_CLEANUP"
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@keyup.enter="confirmAdvancedCleanup"
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/>
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</div>
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<div class="modal-actions">
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<button class="ctrl-btn outline" @click="cancelAdvancedCleanup">取消</button>
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<button
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class="ctrl-btn warning"
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:disabled="confirmCleanupCode !== 'ADVANCED_CLEANUP' || cleanupLoading"
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@click="confirmAdvancedCleanup"
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>
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{{ cleanupLoading ? '清理中...' : '确认清理' }}
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</button>
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</div>
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</div>
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</div>
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</div>
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</template>
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@@ -1368,6 +1551,16 @@ $admin-danger: #ef4444;
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}
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}
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&.warning-outline {
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background: transparent;
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border-color: $admin-warning;
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color: $admin-warning;
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&:hover:not(:disabled) {
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background: rgba($admin-warning, 0.1);
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}
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}
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&.outline {
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background: transparent;
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border-color: $admin-border;
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@@ -1535,6 +1728,47 @@ $admin-danger: #ef4444;
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color: $admin-danger;
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}
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}
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&.warning-zone {
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padding-top: 20px;
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border-top: 1px solid rgba($admin-warning, 0.3);
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h4 {
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color: $admin-warning;
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}
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}
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&.dev-options {
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padding-top: 20px;
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border-top: 1px solid rgba($admin-warning, 0.3);
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summary {
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cursor: pointer;
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list-style: none;
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&::-webkit-details-marker {
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display: none;
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}
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h4 {
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display: inline;
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color: $admin-warning;
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&::before {
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content: '▶ ';
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font-size: 0.8em;
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}
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}
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}
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&[open] summary h4::before {
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content: '▼ ';
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}
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.button-group {
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margin-top: 12px;
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}
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}
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}
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// Modal
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@@ -1609,6 +1843,75 @@ $admin-danger: #ef4444;
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}
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}
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// Advanced Cleanup Modal Styles
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.cleanup-modal {
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width: 500px;
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max-height: 80vh;
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overflow-y: auto;
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}
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.cleanup-sections {
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display: flex;
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flex-direction: column;
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gap: 20px;
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margin: 20px 0;
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}
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.cleanup-section {
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background: rgba(255, 255, 255, 0.02);
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border: 1px solid $admin-border;
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border-radius: 12px;
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padding: 16px;
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h4 {
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font-size: 14px;
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color: $admin-text;
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margin: 0 0 12px 0;
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display: flex;
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align-items: center;
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gap: 8px;
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}
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}
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.cleanup-options {
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display: flex;
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flex-direction: column;
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gap: 10px;
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.checkbox-label {
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display: flex;
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align-items: center;
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gap: 10px;
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padding: 10px 12px;
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background: rgba(255, 255, 255, 0.03);
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border-radius: 8px;
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cursor: pointer;
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transition: background 0.2s;
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&:hover {
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background: rgba(255, 255, 255, 0.05);
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}
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input[type="checkbox"] {
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width: 18px;
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height: 18px;
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accent-color: $admin-warning;
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}
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span {
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font-size: 14px;
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color: $admin-text;
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font-weight: 500;
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}
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small {
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margin-left: auto;
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font-size: 12px;
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color: $admin-text-muted;
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}
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}
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}
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// Award Statistics Styles
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.award-stats {
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display: grid;
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@@ -1899,6 +2202,30 @@ $admin-danger: #ef4444;
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}
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}
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.cleanup-modal {
|
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width: 95vw;
|
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}
|
||||
|
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.cleanup-section {
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padding: 12px;
|
||||
|
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h4 {
|
||||
font-size: 13px;
|
||||
}
|
||||
}
|
||||
|
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.cleanup-options .checkbox-label {
|
||||
padding: 8px 10px;
|
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|
||||
span {
|
||||
font-size: 13px;
|
||||
}
|
||||
|
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small {
|
||||
font-size: 11px;
|
||||
}
|
||||
}
|
||||
|
||||
.modal-input input {
|
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padding: 10px;
|
||||
font-size: 14px;
|
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|
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@@ -3,6 +3,7 @@ import multer from 'multer';
|
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import { participantService } from '../services/participant.service';
|
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import { prizeConfigService } from '../services/prize-config.service';
|
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import { programConfigService } from '../services/program-config.service';
|
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import { adminService } from '../services/admin.service';
|
||||
|
||||
const router: IRouter = Router();
|
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const upload = multer({ storage: multer.memoryStorage() });
|
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@@ -204,5 +205,95 @@ router.get('/participants', async (_req, res, next) => {
|
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}
|
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});
|
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|
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/**
|
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* GET /api/admin/lottery/results
|
||||
* Get all lottery results from database
|
||||
*/
|
||||
router.get('/lottery/results', async (_req, res, next) => {
|
||||
try {
|
||||
const results = await adminService.getLotteryResults();
|
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return res.json({
|
||||
success: true,
|
||||
data: results,
|
||||
});
|
||||
} catch (error) {
|
||||
next(error);
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* DELETE /api/admin/lottery/history
|
||||
* Clear all lottery history (requires confirmation code)
|
||||
*/
|
||||
router.delete('/lottery/history', async (req, res, next) => {
|
||||
try {
|
||||
const { confirmCode } = req.body;
|
||||
const result = await adminService.clearLotteryHistory(confirmCode);
|
||||
if (result.success) {
|
||||
return res.json({
|
||||
success: true,
|
||||
message: result.message,
|
||||
data: result.cleared,
|
||||
});
|
||||
} else {
|
||||
return res.status(400).json({
|
||||
success: false,
|
||||
error: result.message,
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
next(error);
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* POST /api/admin/lottery/redraw
|
||||
* Redraw current round - clears current round winners and allows re-drawing
|
||||
*/
|
||||
router.post('/lottery/redraw', async (_req, res, next) => {
|
||||
try {
|
||||
const result = await adminService.redrawCurrentRound();
|
||||
if (result.success) {
|
||||
return res.json({
|
||||
success: true,
|
||||
message: result.message,
|
||||
});
|
||||
} else {
|
||||
return res.status(400).json({
|
||||
success: false,
|
||||
error: result.message,
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
next(error);
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* POST /api/admin/cleanup
|
||||
* Advanced data cleanup with granular control
|
||||
* Body: { lottery?: { redis?: boolean; mysql?: boolean }, voting?: { redis?: boolean; mysql?: boolean }, confirmCode: string }
|
||||
*/
|
||||
router.post('/cleanup', async (req, res, next) => {
|
||||
try {
|
||||
const { lottery, voting, confirmCode } = req.body;
|
||||
const result = await adminService.advancedCleanup({ lottery, voting }, confirmCode);
|
||||
if (result.success) {
|
||||
return res.json({
|
||||
success: true,
|
||||
message: result.message,
|
||||
data: result.results,
|
||||
});
|
||||
} else {
|
||||
return res.status(400).json({
|
||||
success: false,
|
||||
error: result.message,
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
next(error);
|
||||
}
|
||||
});
|
||||
|
||||
export default router;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
*/
|
||||
import { EventEmitter } from 'events';
|
||||
import { redis } from '../config/redis';
|
||||
import { prisma } from '../config/db';
|
||||
import { logger } from '../utils/logger';
|
||||
import { prizeConfigService } from './prize-config.service';
|
||||
import { programConfigService } from './program-config.service';
|
||||
@@ -436,10 +437,14 @@ class AdminService extends EventEmitter {
|
||||
if (this.state.lottery.subPhase !== 'STORM') {
|
||||
return { success: false, message: 'Must be in STORM state to reveal' };
|
||||
}
|
||||
// Pick random winners (simplified - in production would use database)
|
||||
// Pick random winners from participants
|
||||
const winners = this.pickRandomWinners();
|
||||
this.state.lottery.subPhase = 'REVEAL';
|
||||
this.state.lottery.currentWinners = winners;
|
||||
|
||||
// Persist winners to database
|
||||
await this.persistLotteryResults(winners);
|
||||
|
||||
// Auto-play fanfare music
|
||||
this.state.music.isPlaying = true;
|
||||
this.state.music.track = 'fanfare';
|
||||
@@ -478,17 +483,9 @@ class AdminService extends EventEmitter {
|
||||
break;
|
||||
|
||||
case 'reset':
|
||||
// 使用服务器配置获取第一轮奖项
|
||||
const resetPrizes = prizeConfigService.getPrizes();
|
||||
const firstPrize = resetPrizes.find(p => p.round === 1) || resetPrizes[0] || PRIZE_CONFIG[0];
|
||||
this.state.lottery = {
|
||||
round: 1,
|
||||
subPhase: 'IDLE',
|
||||
prizeLevel: firstPrize?.level || '第一轮抽奖',
|
||||
prizeName: firstPrize?.name || '幸运伴手礼',
|
||||
winnerCount: firstPrize?.winnerCount || 7,
|
||||
currentWinners: [],
|
||||
};
|
||||
// 仅重置当前轮次状态到 IDLE,不清理数据
|
||||
this.state.lottery.subPhase = 'IDLE';
|
||||
this.state.lottery.currentWinners = [];
|
||||
break;
|
||||
}
|
||||
await this.saveState();
|
||||
@@ -500,6 +497,39 @@ class AdminService extends EventEmitter {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Redraw current round - clears current round winners and resets state
|
||||
* Allows re-drawing the same round
|
||||
*/
|
||||
async redrawCurrentRound(): Promise<{ success: boolean; message?: string }> {
|
||||
try {
|
||||
const currentRound = this.state.lottery.round;
|
||||
|
||||
// Clear current round winners from Redis
|
||||
const roundWinnersKey = `draw:round:${currentRound}:winners`;
|
||||
const winnersToRemove = await redis.smembers(roundWinnersKey);
|
||||
|
||||
if (winnersToRemove.length > 0) {
|
||||
// Remove from global winners set
|
||||
await redis.srem('draw:winners', ...winnersToRemove);
|
||||
// Clear round-specific winners
|
||||
await redis.del(roundWinnersKey);
|
||||
}
|
||||
|
||||
// Reset lottery state to IDLE for current round
|
||||
this.state.lottery.subPhase = 'IDLE';
|
||||
this.state.lottery.currentWinners = [];
|
||||
|
||||
await this.saveState();
|
||||
logger.warn({ round: currentRound, clearedWinners: winnersToRemove.length }, 'Current round redrawn');
|
||||
|
||||
return { success: true, message: `第${currentRound}轮已重置,可重新抽取` };
|
||||
} catch (error) {
|
||||
logger.error({ error }, 'Failed to redraw current round');
|
||||
return { success: false, message: 'Failed to redraw current round' };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pick random winners from real participants
|
||||
*/
|
||||
@@ -540,6 +570,106 @@ class AdminService extends EventEmitter {
|
||||
return winners;
|
||||
}
|
||||
|
||||
/**
|
||||
* Persist lottery results to database
|
||||
*/
|
||||
private async persistLotteryResults(winners: LotteryWinner[]): Promise<void> {
|
||||
try {
|
||||
const drawId = `draw-${Date.now()}`;
|
||||
const prizeLevel = this.state.lottery.prizeLevel;
|
||||
const prizeName = this.state.lottery.prizeName;
|
||||
const round = this.state.lottery.round;
|
||||
|
||||
// Create draw results in database
|
||||
await prisma.drawResult.createMany({
|
||||
data: winners.map(winner => ({
|
||||
drawId,
|
||||
prizeLevel,
|
||||
prizeName,
|
||||
winnerId: winner.id,
|
||||
winnerName: winner.name,
|
||||
winnerDepartment: winner.department,
|
||||
drawnBy: 'system',
|
||||
})),
|
||||
});
|
||||
|
||||
// Create or update draw session
|
||||
await prisma.drawSession.upsert({
|
||||
where: { id: drawId },
|
||||
create: {
|
||||
id: drawId,
|
||||
prizeLevel,
|
||||
prizeName,
|
||||
totalPrizes: winners.length,
|
||||
drawnCount: winners.length,
|
||||
isActive: false,
|
||||
startedAt: new Date(),
|
||||
endedAt: new Date(),
|
||||
},
|
||||
update: {
|
||||
drawnCount: winners.length,
|
||||
endedAt: new Date(),
|
||||
},
|
||||
});
|
||||
|
||||
logger.info(
|
||||
{ drawId, round, prizeName, winnerCount: winners.length },
|
||||
'Lottery results persisted to database'
|
||||
);
|
||||
} catch (error) {
|
||||
logger.error({ error }, 'Failed to persist lottery results');
|
||||
// Don't throw - we don't want to break the lottery flow if DB fails
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all lottery results from database
|
||||
*/
|
||||
async getLotteryResults(): Promise<{
|
||||
draws: Array<{
|
||||
id: string;
|
||||
prizeLevel: string;
|
||||
prizeName: string;
|
||||
winners: Array<{
|
||||
id: string;
|
||||
name: string;
|
||||
department: string;
|
||||
}>;
|
||||
drawnAt: Date;
|
||||
}>;
|
||||
}> {
|
||||
try {
|
||||
const results = await prisma.drawResult.findMany({
|
||||
orderBy: { drawnAt: 'desc' },
|
||||
});
|
||||
|
||||
// Group by drawId
|
||||
const grouped = new Map<string, typeof results>();
|
||||
for (const result of results) {
|
||||
const existing = grouped.get(result.drawId) || [];
|
||||
existing.push(result);
|
||||
grouped.set(result.drawId, existing);
|
||||
}
|
||||
|
||||
const draws = Array.from(grouped.entries()).map(([drawId, winners]) => ({
|
||||
id: drawId,
|
||||
prizeLevel: winners[0]?.prizeLevel || '',
|
||||
prizeName: winners[0]?.prizeName || '',
|
||||
winners: winners.map(w => ({
|
||||
id: w.winnerId,
|
||||
name: w.winnerName,
|
||||
department: w.winnerDepartment,
|
||||
})),
|
||||
drawnAt: winners[0]?.drawnAt || new Date(),
|
||||
}));
|
||||
|
||||
return { draws };
|
||||
} catch (error) {
|
||||
logger.error({ error }, 'Failed to get lottery results');
|
||||
return { draws: [] };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emergency reset
|
||||
*/
|
||||
@@ -560,8 +690,9 @@ class AdminService extends EventEmitter {
|
||||
awards: programConfigService.getAwards(),
|
||||
allowLateCatch: programSettings.allowLateCatch,
|
||||
};
|
||||
// Clear voting data in Redis
|
||||
// Clear voting data in Redis and Database
|
||||
await this.clearVotingRedisData();
|
||||
await this.clearVotingDbData();
|
||||
}
|
||||
|
||||
if (scope === 'all' || scope === 'lottery') {
|
||||
@@ -576,6 +707,9 @@ class AdminService extends EventEmitter {
|
||||
winnerCount: firstPrize?.winnerCount || 7,
|
||||
currentWinners: [],
|
||||
};
|
||||
// Clear lottery data in Redis and Database
|
||||
await this.clearLotteryRedisData();
|
||||
await this.clearLotteryDbData();
|
||||
}
|
||||
|
||||
if (scope === 'all') {
|
||||
@@ -692,6 +826,180 @@ class AdminService extends EventEmitter {
|
||||
} while (cursor !== '0');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear lottery-related Redis keys
|
||||
*/
|
||||
private async clearLotteryRedisData(): Promise<void> {
|
||||
const patterns = [
|
||||
'draw:winners*',
|
||||
'draw:pool:*',
|
||||
'draw:history',
|
||||
'draw:excluded',
|
||||
'draw:temp:*',
|
||||
];
|
||||
|
||||
for (const pattern of patterns) {
|
||||
let cursor = '0';
|
||||
do {
|
||||
const [nextCursor, keys] = await redis.scan(cursor, 'MATCH', pattern, 'COUNT', 1000);
|
||||
cursor = nextCursor;
|
||||
if (keys.length > 0) {
|
||||
await redis.del(...keys);
|
||||
}
|
||||
} while (cursor !== '0');
|
||||
}
|
||||
|
||||
logger.info('Lottery Redis data cleared');
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear lottery results from database
|
||||
*/
|
||||
private async clearLotteryDbData(): Promise<void> {
|
||||
try {
|
||||
// Delete all draw results
|
||||
await prisma.drawResult.deleteMany({});
|
||||
// Delete all draw sessions
|
||||
await prisma.drawSession.deleteMany({});
|
||||
logger.info('Lottery database records cleared');
|
||||
} catch (error) {
|
||||
logger.error({ error }, 'Failed to clear lottery database records');
|
||||
// Don't throw - we don't want to break the reset flow if DB fails
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear voting results from database
|
||||
*/
|
||||
private async clearVotingDbData(): Promise<void> {
|
||||
try {
|
||||
// Delete all votes
|
||||
await prisma.vote.deleteMany({});
|
||||
// Delete all vote counts
|
||||
await prisma.voteCount.deleteMany({});
|
||||
logger.info('Voting database records cleared');
|
||||
} catch (error) {
|
||||
logger.error({ error }, 'Failed to clear voting database records');
|
||||
// Don't throw - we don't want to break the reset flow if DB fails
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all lottery data (Redis + Database)
|
||||
* This is a destructive operation and should be used with caution
|
||||
*/
|
||||
async clearLotteryHistory(confirmCode: string): Promise<{ success: boolean; message?: string; cleared?: { db: number; redis: boolean } }> {
|
||||
if (confirmCode !== 'CLEAR_LOTTERY') {
|
||||
return { success: false, message: 'Invalid confirmation code. Use CLEAR_LOTTERY to confirm.' };
|
||||
}
|
||||
|
||||
try {
|
||||
// Clear Redis data
|
||||
await this.clearLotteryRedisData();
|
||||
|
||||
// Clear database records
|
||||
const dbResult = await prisma.drawResult.count();
|
||||
await this.clearLotteryDbData();
|
||||
|
||||
logger.warn('Lottery history cleared by admin');
|
||||
return {
|
||||
success: true,
|
||||
message: 'Lottery history cleared successfully',
|
||||
cleared: {
|
||||
db: dbResult,
|
||||
redis: true,
|
||||
},
|
||||
};
|
||||
} catch (error) {
|
||||
logger.error({ error }, 'Failed to clear lottery history');
|
||||
return { success: false, message: 'Failed to clear lottery history' };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Advanced data cleanup - clears data by type and storage layer
|
||||
* This provides granular control over what data to clear
|
||||
*/
|
||||
async advancedCleanup(
|
||||
options: {
|
||||
lottery?: { redis?: boolean; mysql?: boolean };
|
||||
voting?: { redis?: boolean; mysql?: boolean };
|
||||
},
|
||||
confirmCode: string
|
||||
): Promise<{
|
||||
success: boolean;
|
||||
message?: string;
|
||||
results?: {
|
||||
lottery?: { redis: boolean; mysql: boolean; dbCount: number };
|
||||
voting?: { redis: boolean; mysql: boolean; dbCount: number };
|
||||
};
|
||||
}> {
|
||||
if (confirmCode !== 'ADVANCED_CLEANUP') {
|
||||
return { success: false, message: 'Invalid confirmation code. Use ADVANCED_CLEANUP to confirm.' };
|
||||
}
|
||||
|
||||
const results: {
|
||||
lottery?: { redis: boolean; mysql: boolean; dbCount: number };
|
||||
voting?: { redis: boolean; mysql: boolean; dbCount: number };
|
||||
} = {};
|
||||
|
||||
try {
|
||||
// Handle lottery cleanup
|
||||
if (options.lottery) {
|
||||
const lotteryResult: { redis: boolean; mysql: boolean; dbCount: number } = {
|
||||
redis: false,
|
||||
mysql: false,
|
||||
dbCount: 0,
|
||||
};
|
||||
|
||||
if (options.lottery.redis) {
|
||||
await this.clearLotteryRedisData();
|
||||
lotteryResult.redis = true;
|
||||
}
|
||||
|
||||
if (options.lottery.mysql) {
|
||||
lotteryResult.dbCount = await prisma.drawResult.count();
|
||||
await this.clearLotteryDbData();
|
||||
lotteryResult.mysql = true;
|
||||
}
|
||||
|
||||
results.lottery = lotteryResult;
|
||||
}
|
||||
|
||||
// Handle voting cleanup
|
||||
if (options.voting) {
|
||||
const votingResult: { redis: boolean; mysql: boolean; dbCount: number } = {
|
||||
redis: false,
|
||||
mysql: false,
|
||||
dbCount: 0,
|
||||
};
|
||||
|
||||
if (options.voting.redis) {
|
||||
await this.clearVotingRedisData();
|
||||
votingResult.redis = true;
|
||||
}
|
||||
|
||||
if (options.voting.mysql) {
|
||||
votingResult.dbCount = await prisma.vote.count();
|
||||
await this.clearVotingDbData();
|
||||
votingResult.mysql = true;
|
||||
}
|
||||
|
||||
results.voting = votingResult;
|
||||
}
|
||||
|
||||
logger.warn({ options, results }, 'Advanced cleanup executed by admin');
|
||||
return {
|
||||
success: true,
|
||||
message: 'Advanced cleanup completed successfully',
|
||||
results,
|
||||
};
|
||||
} catch (error) {
|
||||
logger.error({ error, options }, 'Failed to execute advanced cleanup');
|
||||
return { success: false, message: 'Failed to execute advanced cleanup' };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const adminService = new AdminService();
|
||||
|
||||
Reference in New Issue
Block a user