场景和人物提取为空时允许继续进行场景生成

This commit is contained in:
Connor
2026-01-12 17:10:38 +08:00
parent 4a2fc9688c
commit 0b60c43872
2 changed files with 11 additions and 6 deletions

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@@ -511,9 +511,6 @@ A: 确保FFmpeg已安装并在PATH环境变量中。运行 `ffmpeg -version` 验
### Q: 前端无法连接后端API
A: 检查后端是否启动,端口是否正确。开发模式下前端代理配置在 `web/vite.config.ts`
### Q: 豆包AI调用失败
A: 检查 `configs/config.yaml` 中的 `api_key` 是否正确,网络是否通畅。
### Q: 数据库表未创建?
A: GORM会在首次启动时自动创建表检查日志确认迁移是否成功。

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@@ -878,10 +878,18 @@ const hasExtractedData = computed(() => {
})
const allImagesGenerated = computed(() => {
if (!hasExtractedData.value) return false
// 如果没有提取任何数据,允许跳过(可能是空章节或用户想直接进入拆解分镜)
if (!hasExtractedData.value) return true
const allCharsHaveImages = currentEpisode.value?.characters?.every(char => char.image_url) || false
const allScenesHaveImages = currentEpisode.value?.scenes?.every(scene => scene.image_url) || false
const characters = currentEpisode.value?.characters || []
const scenes = currentEpisode.value?.scenes || []
// 如果角色和场景都为空,允许跳过
if (characters.length === 0 && scenes.length === 0) return true
// 检查所有有数据的项是否都已生成图片
const allCharsHaveImages = characters.length === 0 || characters.every(char => char.image_url)
const allScenesHaveImages = scenes.length === 0 || scenes.every(scene => scene.image_url)
return allCharsHaveImages && allScenesHaveImages
})