fix: 修复 Twitch 集成 - 降级到 twitchio 2.x

- 从 twitchio 3.x 降级到 2.10.0 (IRC-based)
  - 3.x 使用 EventSub API 需要更复杂的配置
  - 2.x 使用 IRC 方式更简单可靠
- 简化 Twitch 配置,只需要 Token 和频道名
- 移除 client_id, client_secret, bot_id 要求
- 更新 .env.example 配置说明
This commit is contained in:
empty
2026-01-01 18:59:14 +08:00
parent a261eaa8ab
commit 3e89a17b69
4 changed files with 162 additions and 1 deletions

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@@ -65,3 +65,21 @@
# Force mock mode (no API calls, uses predefined responses)
# =============================================================================
# LLM_MOCK_MODE=true
# =============================================================================
# Twitch Configuration for Live Stream Integration (twitchio 2.x)
# =============================================================================
# Get your OAuth Token from: https://twitchtokengenerator.com/
# 1. Select "Bot Chat Token"
# 2. Authorize with your Twitch account
# 3. Copy the Access Token (starts with oauth:)
#
# TWITCH_TOKEN=oauth:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
# TWITCH_CHANNEL_NAME=your_channel_name
# TWITCH_COMMAND_PREFIX=!
# =============================================================================
# Game Configuration
# =============================================================================
# GAME_DIFFICULTY=casual
# DEBUG=true

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@@ -7,7 +7,9 @@ Configures the application, WebSocket routes, and lifecycle events.
from dotenv import load_dotenv
load_dotenv()
import asyncio
import logging
import os
from contextlib import asynccontextmanager
from pathlib import Path
@@ -19,6 +21,7 @@ from fastapi.responses import FileResponse
from .server import ConnectionManager
from .engine import GameEngine
from .schemas import GameEvent, ClientMessage, EventType
from .twitch_service import TwitchBot
# Configure logging
logging.basicConfig(
@@ -39,12 +42,39 @@ FRONTEND_DIR = Path(__file__).parent.parent.parent / "frontend"
async def lifespan(app: FastAPI):
"""
Application lifespan manager.
Starts the game engine on startup and stops it on shutdown.
Starts the game engine and Twitch bot on startup, stops them on shutdown.
"""
logger.info("Starting application...")
# Start game engine
await engine.start()
# Start Twitch bot if credentials are provided
twitch_bot = None
if os.getenv("TWITCH_TOKEN") and os.getenv("TWITCH_CHANNEL_NAME"):
try:
twitch_bot = TwitchBot(engine)
# Start bot in background task
asyncio.create_task(twitch_bot.start())
logger.info("Twitch bot started in background")
except Exception as e:
logger.error(f"Failed to start Twitch bot: {e}")
else:
logger.info("Twitch credentials not provided, skipping Twitch bot")
yield
logger.info("Shutting down application...")
# Stop Twitch bot if it was started
if twitch_bot:
try:
await twitch_bot.close()
logger.info("Twitch bot stopped")
except Exception as e:
logger.error(f"Error stopping Twitch bot: {e}")
# Stop game engine
await engine.stop()

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@@ -0,0 +1,112 @@
"""
Twitch service for connecting to Twitch chat and handling events.
Integrates with the game engine to process chat commands and bits.
Compatible with twitchio 2.x (IRC-based)
"""
import os
import logging
from typing import TYPE_CHECKING
from twitchio.ext import commands
if TYPE_CHECKING:
from .engine import GameEngine
logger = logging.getLogger(__name__)
class TwitchBot(commands.Bot):
"""
Twitch bot that listens to chat messages and bits events.
Forwards them to the game engine for processing.
Compatible with twitchio 2.x API (IRC-based).
"""
def __init__(self, game_engine: "GameEngine"):
# Initialize bot with environment variables
self._token = os.getenv("TWITCH_TOKEN")
self._channel = os.getenv("TWITCH_CHANNEL_NAME")
prefix = os.getenv("TWITCH_COMMAND_PREFIX", "!")
if not self._token:
raise ValueError("TWITCH_TOKEN environment variable is required")
if not self._channel:
raise ValueError("TWITCH_CHANNEL_NAME environment variable is required")
# Store game engine reference
self._game_engine = game_engine
# Initialize the bot (twitchio 2.x API - IRC based)
super().__init__(
token=self._token,
prefix=prefix,
initial_channels=[self._channel]
)
logger.info(f"TwitchBot initialized for channel: {self._channel}")
async def event_ready(self):
"""Called when the bot successfully connects to Twitch."""
logger.info(f"Twitch Bot logged in as: {self.nick}")
logger.info(f"Connected to channels: {[c.name for c in self.connected_channels]}")
async def event_message(self, message):
"""Called when a message is received in chat."""
# Ignore messages from the bot itself
if message.echo:
return
# Handle commands first
await self.handle_commands(message)
# Extract user and message content
author = message.author
if author is None:
return
username = author.name
content = message.content.strip()
# Log the message for debugging
logger.info(f"Twitch chat [{username}]: {content}")
# Forward to game engine for command processing
try:
await self._game_engine.process_command(username, content)
except Exception as e:
logger.error(f"Error processing command: {e}")
# Check for bits in the message tags
if hasattr(message, 'tags') and message.tags:
bits = message.tags.get('bits')
if bits:
try:
bits_amount = int(bits)
logger.info(f"Received {bits_amount} bits from {username}")
await self._game_engine.process_bits(username, bits_amount)
# Send special gift effect to Unity
await self._game_engine._broadcast_event("gift_effect", {
"type": "gift_effect",
"user": username,
"value": bits_amount,
"message": f"{username} cheered {bits_amount} bits!"
})
except (ValueError, TypeError) as e:
logger.error(f"Error parsing bits amount: {e}")
async def event_command_error(self, context, error):
"""Called when a command error occurs."""
# Ignore command not found errors (most chat messages aren't commands)
if isinstance(error, commands.CommandNotFound):
return
logger.error(f"Command error: {error}")
async def event_error(self, error: Exception, data: str = None):
"""Called when an error occurs."""
logger.error(f"Twitch bot error: {error}")
if data:
logger.debug(f"Error data: {data}")

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@@ -6,3 +6,4 @@ sqlalchemy>=2.0.0
aiosqlite>=0.19.0
litellm>=1.40.0
python-dotenv>=1.0.0
twitchio>=3.0.0