feat: implement basic RPG mechanics with boss counter-attack

- Add Player and Boss data models (models.py)
- Implement command processing via regex matching (attack/heal/status)
- Add boss counter-attack mechanism (15 dmg per player attack)
- Add player death/respawn system (lose half gold, respawn full HP)
- Update frontend with boss HP bar, player stats panel, quick action buttons
- Add colored event log (red for attack, green for heal)
- Change port from 8000 to 8080

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
empty
2025-12-30 16:50:07 +08:00
parent 714b5824ba
commit 4c08b00832
7 changed files with 615 additions and 51 deletions

View File

@@ -51,6 +51,88 @@
background: #44ff44;
box-shadow: 0 0 10px rgba(68, 255, 68, 0.5);
}
/* Boss Health Bar */
.boss-panel {
background: rgba(255, 68, 68, 0.1);
border: 1px solid rgba(255, 68, 68, 0.3);
border-radius: 12px;
padding: 20px;
margin-bottom: 20px;
}
.boss-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 10px;
}
.boss-name {
color: #ff6666;
font-size: 1.3rem;
font-weight: bold;
}
.boss-hp-text {
color: #ffaaaa;
font-size: 0.9rem;
}
.health-bar-container {
width: 100%;
height: 30px;
background: rgba(0, 0, 0, 0.4);
border-radius: 15px;
overflow: hidden;
position: relative;
}
.health-bar {
height: 100%;
background: linear-gradient(90deg, #ff4444 0%, #ff6666 100%);
border-radius: 15px;
transition: width 0.3s ease;
}
.health-bar-label {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-weight: bold;
text-shadow: 1px 1px 2px rgba(0,0,0,0.8);
}
/* Player Stats Panel */
.player-panel {
background: rgba(0, 212, 255, 0.1);
border: 1px solid rgba(0, 212, 255, 0.3);
border-radius: 12px;
padding: 20px;
margin-bottom: 20px;
}
.player-header {
color: #00d4ff;
font-size: 1.1rem;
margin-bottom: 15px;
}
.player-stats {
display: flex;
gap: 30px;
flex-wrap: wrap;
}
.stat-item {
display: flex;
align-items: center;
gap: 10px;
}
.stat-icon {
font-size: 1.5rem;
}
.stat-value {
font-size: 1.2rem;
font-weight: bold;
}
.stat-label {
font-size: 0.8rem;
color: #888;
}
.panels {
display: flex;
flex-direction: column;
@@ -104,6 +186,19 @@
background: #666;
cursor: not-allowed;
}
.quick-actions {
display: flex;
gap: 10px;
margin-top: 10px;
flex-wrap: wrap;
}
.quick-btn {
padding: 8px 16px;
font-size: 13px;
}
.quick-btn.attack { background: #ff6666; }
.quick-btn.heal { background: #44ff88; }
.quick-btn.status { background: #ffaa44; }
.controls {
display: flex;
gap: 15px;
@@ -117,7 +212,7 @@
font-size: 14px;
}
.event-log {
height: 400px;
height: 350px;
overflow-y: auto;
background: rgba(0, 0, 0, 0.4);
border-radius: 8px;
@@ -133,9 +228,15 @@
}
.event.comment { border-color: #ffaa00; background: rgba(255, 170, 0, 0.1); }
.event.agent_response { border-color: #00ff88; background: rgba(0, 255, 136, 0.1); }
.event.tick { border-color: #888; background: rgba(136, 136, 136, 0.1); }
.event.tick { border-color: #888; background: rgba(136, 136, 136, 0.05); opacity: 0.6; }
.event.system { border-color: #00d4ff; background: rgba(0, 212, 255, 0.1); }
.event.error { border-color: #ff4444; background: rgba(255, 68, 68, 0.1); }
/* RPG Event Styles */
.event.attack { border-color: #ff4444; background: rgba(255, 68, 68, 0.15); color: #ff8888; }
.event.heal { border-color: #44ff88; background: rgba(68, 255, 136, 0.15); color: #88ffaa; }
.event.status { border-color: #ffaa44; background: rgba(255, 170, 68, 0.1); }
.event.boss_update { border-color: #ff6666; background: rgba(255, 102, 102, 0.1); }
.event.boss_defeated { border-color: #ffdd00; background: rgba(255, 221, 0, 0.2); color: #ffee88; font-weight: bold; }
.event-time { color: #888; font-size: 11px; }
.event-type { font-weight: bold; text-transform: uppercase; font-size: 11px; }
.event-data { margin-top: 5px; }
@@ -153,14 +254,52 @@
<button id="connectBtn" onclick="toggleConnection()">Connect</button>
</div>
<!-- Boss Health Panel -->
<div class="boss-panel">
<div class="boss-header">
<span class="boss-name" id="bossName">Dragon</span>
<span class="boss-hp-text" id="bossHpText">HP: 1000 / 1000</span>
</div>
<div class="health-bar-container">
<div class="health-bar" id="bossHealthBar" style="width: 100%"></div>
<span class="health-bar-label" id="bossHealthLabel">100%</span>
</div>
</div>
<!-- Player Stats Panel -->
<div class="player-panel">
<div class="player-header">Your Stats</div>
<div class="player-stats">
<div class="stat-item">
<span class="stat-icon">❤️</span>
<div>
<div class="stat-value" id="playerHp">100/100</div>
<div class="stat-label">HP</div>
</div>
</div>
<div class="stat-item">
<span class="stat-icon">💰</span>
<div>
<div class="stat-value" id="playerGold">0</div>
<div class="stat-label">Gold</div>
</div>
</div>
</div>
</div>
<div class="panels">
<div class="panel">
<h2>Send Mock Comment</h2>
<h2>Send Command</h2>
<div class="input-group">
<input type="text" id="username" placeholder="Username" value="TestUser">
<input type="text" id="message" placeholder="Message (try: Attack!, Heal, Help...)">
<input type="text" id="message" placeholder="Message (attack, heal, status...)">
<button onclick="sendComment()">Send</button>
</div>
<div class="quick-actions">
<button class="quick-btn attack" onclick="quickAction('attack')">⚔️ Attack</button>
<button class="quick-btn heal" onclick="quickAction('heal')">💚 Heal</button>
<button class="quick-btn status" onclick="quickAction('status')">📊 Status</button>
</div>
</div>
<div class="panel">
@@ -168,6 +307,7 @@
<div class="controls">
<button onclick="clearLog()">Clear Log</button>
<label><input type="checkbox" id="autoScroll" checked> Auto-scroll</label>
<label><input type="checkbox" id="hideTicks"> Hide ticks</label>
</div>
<div class="event-log" id="eventLog"></div>
</div>